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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Online FPS is added!
  2. This game have negative acceleration and drops reports.
  3. Unable to add this one unfortunately, it both drops reports and have negative acceleration.
  4. Daggerfall Unity is added!
  5. The Unity version of Daggerfall is in!
  6. The Unity version of Daggerfall is in!
  7. Great, updated now!
  8. https://www.mouse-sensitivity.com/forums/topic/5940-new-game-requests/
  9. You are getting the same here, the max pixel ratio at 0.714 for BF1 is for the tank sensitivity, since this is matched to hipfire using 360 distance it doesn't match the pixel ratio. If you select advanced plus mode you can see the pixel ratio for each aim.
  10. DPI Wizard

    8.5.o

    Games updated Roblox - Updated the sensitivity for the new in-game slider and moved the old calculations to config file. The Cycle - Added support for vertical FOV. Aiming.Pro - Added support for ADS.
  11. It's the same, updated the entry name now to clarify
  12. Can you post a specific conversion that does not work for you? Both those games should be 100% accurate if done correctly.
  13. Updated Roblox to support the new in-game sensitivity slider. The "old" sensitivity is in the config file and recommended to use as it is way more accurate.
  14. Roblox is now updated!
  15. No, Apex is good as a source. If anything just change the FOV in Apex in the config file to make it perfectly match 103 or 106.26. It won't make a huge difference from what you have today, but more in line with old and/or new games.
  16. 105.54 in Apex is the actual FOV you get when you configure 90. However it's unlike any other game, so it's better to stick with 103 or 106.26. Why 103 is settled on as the new go-to FOV I don't know, but as you say a lot of games have it as a cap or even locked to this.
  17. Slightly different, but shouldn't make a big impact like 90 vs 105. 103 has kinda been set as the new standard, whereas the old was 90 based on 4:3 aspect ratio (which translates to 106.26 in 16:9). Apex is technically 90 in 4:3, but due to some lazy coding the conversion from in-game FOV to actual FOV is wrong, resulting in 105.54 instead. For 16:9 this is mostly true, but issues arise in ultrawide (21:9 etc), where games are either stretching the 103 FOV to the entire screen, extending it to add on the extra width (so the actual FOV is wider) or some arbitrary thing like PUBG does where it has its own unique FOV scaling to aspect ratio. Either way, the calculator is intended to always account for this if you enter the correct resolution and configured FOV.
  18. You have different FOV's (the Actual HFOV/VFOV in the output), so try with 105.54 in CoD instead.
  19. Anything above 83.33333 will result in the same 360 distance, because it can't be faster (i.e. shorter 360 distance) than hipfire. This is nothing universal, but a quirk of this specific aim and game. ADS is 0.6 slower than hipfire, and with the default xfactor of 0.02 you will get 1/0.6/0.02 = 83.333333.
  20. Excellent, thanks for the info. Will try to get all Roblox games updated tomorrow.
  21. ADS (or any aim really) maxes out at the same 360 distance as hipfire. With your settings this is equal to AimDownSightsMouse 83.33333. I've tried to make the calculation for R6 account for this previously, but it just causes a lot of issues with other conversions, so it currently doesn't do it. For just in-game sensitivity it isn't an issue, but when coupled with the MouseSensitivityMultiplierUnit and XFactorAiming it gets really complicated. So in your case, set the AimDownSightsMouse to 83.33333 in the calculator and the calculation will be correct.
  22. Are you getting this to work? I open the file and change the values, save it and update the archive and start the game, but nothing changes (tried story mode).
  23. Updated the game now.
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