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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. I don't know if this is directed at this site and me or the devs of the game, but when they do a full wipe and change everything requiring a quite dedicated grind to get everything back AND analyse it... It will take time. There's over 500 games here now, imagine just a fraction of them doing this. While this game is quite popular, putting everything aside to grind on a single game is not feasible. If you have any anger direct it at the devs of Tarkov who seemingly have no idea how to implement aim and scope sensitivity. Even if we get every calculation figured out now, it might change next week. Accompanied with a new wipe... A game in development is fine, but in a game where aiming is a key component they should get aiming figured out way quicker than this. It's not that hard. You either add sensitivity for each available scope power, or you add a scaling that is linked to the scope FOV. Right now they have scopes with identical FOV that have different sensitivity. This makes absolutely no sense, and it seems like they are just randomly assigning sensitivity to scopes.
  2. DPI Wizard

    Witch It

    Just added with in-game and config file sensitivity!
  3. Just added with in-game and config file sensitivity!
  4. I'm not in NA, so I don't have access to this game yet.
  5. It's always shown what values they correspond to in the output and in the game info section, where you can also see the valid range. Adding it as a hover should be doable though.
  6. If you mean off compared to each other it's because they don't scale the same at all. For instance the zenit and the vomz have the same FOV but different 360 distance, so it's impossible to match them. PS; This may or may not be affected by the weapon they were on, I don't know if this affects it at the moment. Or indeed if any specific weapon mod affects the scopes.
  7. This is the correct way of doing it if you want the exact same FOV and feel in both games. It's not always possible though, because of limitations in the games. But whenever possible it's recommended. If you leave the FOV at the default value in the calculator make sure you also have the FOV set to the default value in the game. The should always match as the FOV can make a huge difference in the actual sensitivity.
  8. EDIT: It's usually mentioned in parenthesis, but Apex is a little weird in that it has very good granular aim sensitivity, but still there's still some overlap between guns.
  9. The important number is counts, it should say 14864.48. Also "Move Partitions of" should not be more than half your horizontal resolution.
  10. I just tested these settings: With this sensitivity matcher setup: And it's 100% correct.
  11. I mean the sensmatcher, how are you setting it up?
  12. That depends, show me screenshots or something of what is different.
  13. Added a couple of scopes now.
  14. What exactly is different do you mean?
  15. Select in-game as location instead of config file.
  16. I'll see if I can get more done tomorrow. This game is not very friendly when it comes to testing!
  17. No, R6 doesn't scale aims in any logical fashion, so just use what you prefer in Battlefield and pick the calculated aim sensitivity for the scope you want matched in R6.
  18. Make sure your zoom sens in CSGO is 1, it affects hipfire when changing FOV.
  19. I haven't checked all of them, but MDV 0% is kind of a staple of their ADS sensitivity so much so that they added it as a Legacy option in MW 2019.
  20. No, ADS and scopes are matched to the hipfire sensitivity using MDV 0%, like Black Ops 2 does by default.
  21. https://www.mouse-sensitivity.com/?share=d29f7a27bb2b3a8610bc78a2b0cf3472
  22. Monitor Distance does this. 0% is the same tracking speed, any other percentage is matching the distance between the cross hair and the edge of the monitor. Either for the horizontal or vertical axis.
  23. No acceleration anymore but it has a broken sensitivity scale. Still managed to add it with a few limitations.
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