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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. It should, focal length still needs some tuning. The issue here is that it's compensating for the res difference even when it's set to 360 distance. Should be a quick fix!
  2. "so first of all you have to choose which aim you want to convert from."
  3. R6 is a pretty bad game to convert from. It doesn't have any logical scaling to any of the aims, so first of all you have to choose which aim you want to convert from. Then the calculator needs to be configured to match this, I can help you with that if you don't know how.
  4. Try like this: https://www.mouse-sensitivity.com/?share=cb85067226b1917dc6f4e5a81d93e100 But for hipfire you might want to try MDV 178% instead of 360 distance if WW2 feels too fast.
  5. I'm a bit confused here, the Advanced mode button was removed long ago. Could you instead use the share button so I can see exactly what's going on?
  6. How are you getting that? Can you show a screenshot of the whole calculator? Settings and results included.
  7. It sadly doesn't support any more decimals though, so you might as well set it in-game.
  8. Can you show what you have tried?
  9. Fixed some issues with aim calculations and focal length now, so the pixel ratio should match perfectly.
  10. Thanks for the video! You're looking at an object too close to yourself. The center of rotation is slightly behind your view, so objects too close will not be accurate to measure by. Try here instead (or anywhere with an object far away) and line up the top of the banners and you'll see that the calculations are correct.
  11. To get a vertical FOV of 90 in Titanfall if that's what you're getting at, you need to set the FOV to 106.26: https://www.mouse-sensitivity.com/?share=ad8664cba2e71d94174df01562f735f2
  12. I see the issues, there needs to be a part of the calculation that handles the fact the we are including the missing black bars around the resolution in the calculation for the aims as well. I'm on it!
  13. Select "In-game" instead of "Config File".
  14. Yes. The FOV Type of the game is defined as a multiplier in-game as well since the value isn't the actual FOV. The output will always show you the actual FOV based on your input. I think however the game maxes out at 1.55, any value above this will not change the FOV further.
  15. If you haven't changed the sensitivity in-game it might not appear in the registry. Try to change it and then check again.
  16. DPI Wizard

    Help

    No, some games have it hard-coded and it cannot be disabled. That's what the calculator is for Make sure to select the correct location.
  17. I see now, you want to keep the same 360 distance and just change the resolution so it acts like you just put some black tape over the edges. I'll fix!
  18. Valorant is locked to 103 Hdeg Res, so when you add height i just adds more FOV to the height. Same with width, if you go 21:9 your Vfov will be very narrow at 47.36. CSGO is locked to 90 in Hdeg 4:3, so it will keep the vertical FOV the same regardless (unless you go below 4:3).
  19. Like this, switch between MDH and MDV to match either axis: https://www.mouse-sensitivity.com/?share=577f21f15075dc6b41afd447aa271be2
  20. Ah, ofc, will add placeholders to avoid this!
  21. Show a link of what you are doing?
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