This is down to your personal preference, but since these games are so close in FOV it won't make a huge difference.
But since you use 133.3333% for scopes it would be more natural to also use this for hipfire.
You can only match the sensitivity perfectly for one scope, so you have to pick your favorite. The calculator lists all of them so it's easier to both quickly find the value for the scope you want and to see the difference so you know how close they are.
Nothing has changed with MDH 0% in particular, but support for conversion between different monitor sizes has been added. So if you have a different size on the input and output game it will affect the calculation. To avoid this simply set the same size on both input and output.
Yeah, it's a really weird way of doing it.
The FarOut mod simply adjusts the FOV value and keeps the weird AR scaling, while the Widescreen Fix locks the vertical FOV to the 4:3 value. But the multiplier is still applied to the default 1:1 FOV value.
Scopes were luckily enough straightforward multipliers to the 1:1 FOV though.
All versions are exactly the same (just tested again to be sure), it's likely a mod or some setting affecting this.
Does it behave differently if you deactivate all mods?
This was quite a bit of work to get done! The different FOV mods work differently, and how the base game calculates FOV is pretty weird. But added it all now
BTW, remember that the default setup of the calculator is matching 360 distance for hipfire, and MDV 0% (tracking speed) for ADS and scopes. If this is not what you want you need to adjust the setup.
You might be using the wrong FOV, I'm assuming 103 is from the in-game menu? The config file uses a different FOV Type, so try with FOV 70.5328 instead.
There's only two possibilities for this happening, either you did something wrong or the games have been updated.
Show me exactly what you did and what was wrong (hipfire distance, scope distance etc), and I'll figured it out asap!
No, 0% is what matches the sensitivity pixel for pixel, assuming the same aspect ratio of course.
100% is the whole movement from center to the top of the monitor.
Everything should work the same in the new version, albeit with more functions. So how the old version behaved might require you to change a few settings.
MDH 0% is the same pixel ratio, i.e. move 1 pixel in-game moves 1 pixel in Windows. MDH 100% is the whole movement to the edge of the monitor being matched instead.
200 would make the sensitivity equal pixel by pixel, but if it's too slow try MDH 100% instead.
https://www.mouse-sensitivity.com/?share=f27125c22a012947e91db592ee0b0e63