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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. As for other improvements there's a big update coming soon with full support for separate vertical sensitivity for over 100 of the games
  2. A lot of games were added before the support for aspect ratio was added. So games that are i.e. locked to 16:9 will require a manual selection of this until they are updated. New games will have this selection done automatically, like Detroit: Become Human.
  3. Added vertical sensitivity for this game now
  4. It might be 70% off like other UE4 games was at a time, I'll check it and update it.
  5. The calculator does what it is supposed to, it uses the absolute FOV for the calculation. For any view that isn't in the center of rotation, be it 3rd person or 1st person, it's practically impossible to do an object based monitor distance sensitivity unless the object is far away. You will have a different sensitivity for objects 1, 10, 20, 100 and 200 meters away etc. You also need to know the exact distance the camera is from the center of rotation (which may vary when you're inside buildings etc). Combine all this and there's so many unknown variables that it's not feasible to do anything accurate.
  6. The FOV you specify in the game is horizontal degrees for 16:9, so if it's 103 horizontal it's 70.5328 vertical. If you're measuring in the game you need to measure an object really far away (ideally 1 km+) since the camera in the game is not in the center of rotation in first person mode.
  7. Nothing wrong in the calculator, you just need to select the correct aspect ratio when the game adds black bars https://www.mouse-sensitivity.com/?share=360bf5894a24652d9052ae65ba679ed6
  8. Nice, that explains the distance at least.
  9. Have you checked your real DPI in the DPI analyzer?
  10. Your FOV and resolution is also needed, as well as what aim you want converted to PUBG. R6 scales all sim differently, so you can only convert one of them.
  11. For some reason this aim isn't scaling exactly MDV 0%. It's very close but off by a tiny bit. The calculator is currently scaling it MDV 0% based on 50 hdeg 4:3 (which I measured and is correct) to the configured FOV, but it's off by about 0.4%. Not sure why, I'll look into it if it bothers anyone else
  12. Both Dead Islands added.
  13. DPI Wizard

    8.6.s

    Game added Dead Island Games updated Due Process - Updated sensitivity and added both snipers. The Outer Worlds - Added ADS sensitivity. Star Wars Battlefront 2 - Updated range of aim sensitivity. Call of Duty: Black Ops II - Added ADS sensitivity.
  14. DPI Wizard

    Dead Island

    Use the config file for best accuracy.
  15. Use the config file for best accuracy.
  16. Updated it now, sensitivity was changed for everything actually. All weapons are the same except for the two high power snipers, added them now.
  17. Just tested now, and the calculation for the aim called "3.0X (Variable Zoom - AR)" is correct for this scope as well.
  18. It used to be limited for some reason, but it works properly now so I've updated the game
  19. That exact value from UE4 is not valid anymore, as the game has changed a lot since this screenshot was made. The actual conversion in the screenshot is close to this: https://www.mouse-sensitivity.com/?share=cc5c7fb2d199b8285d048a51acfdb39a But today this is how you would do it do Dead by Daylight (for this specific conversion you have to change DPI for Dead by Daylight because of the limited range): https://www.mouse-sensitivity.com/?share=dede860d7d7c54d330ba845753a372ac
  20. While Dead by Daylight is based on Unreal Engine 4, the sensitivity can absolutely not be converted from UE4 directly. The range and scaling is completely different. Dead by Daylight is in the calculator though, so converting to it is no problem except for the games limited range.
  21. MDH 100% is the fastest "normal" conversion. It's fast because it matches the movement all the way to the edge of the monitor. MDH 0% on the other hand is matching the tracking speed of a moving target and is significantly slower.
  22. Correct, because MDH 100% is how PUBG scales the scopes.
  23. Tested this now, and didn't notice any difference in the mouse sensitivity when set aim acceleration was set to 0.
  24. I can add this to the advanced plus output I think, I'll look at it for the next release.
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