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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added with support for vertical and horizontal sensitivity.
  2. Added with support for vertical and horizontal sensitivity.
  3. Negative acceleration in this game, expect some discrepancy.
  4. Negative acceleration in this game, expect some discrepancy.
  5. DPI Wizard

    9.0.b

    Games added Gravitas The Citadel Fall Guys: Ultimate Knockout Games updated APB: Reloaded - Added ADS sensitivity. Void Bastards - Modified sensitivity formula slightly. Gunfire Reborn - Updated FOV type. Dauntless - Issues with frame rate fixed, re-added the game.
  6. DPI Wizard

    Gravitas

    Only option to set the sensitivity in this game is with a hex editor.
  7. Only option to set the sensitivity in this game is with a hex editor.
  8. DPI Wizard

    The Citadel

    Note that the sensitivity slider is not accurate.
  9. Note that the sensitivity slider is not accurate.
  10. It's more complex than that, the FOV of the aim is needed. I can probably add a specific weapon if you have a request
  11. Thanks for the video! You show your Windows Pointer Speed to be set to 3/11, but it's set to 6/11 in the calculator. So if you do like this it will be correct: https://www.mouse-sensitivity.com/?share=85a9948f1e9d6ddd5f66ee694bb7e8e5
  12. Just tested the game now to be absolutely sure, and the calculation is spot on. Might it be that your mouse is changing from 1600 to 400 DPI or something?
  13. Those two games should be spot on without any discrepancy, so this is a bit weird. Can you link (share) your entire conversion?
  14. It seems like the conversion is still working like it should. You are matching MDV, which takes into account the vertical FOV. And the VFOV does not change when you change aspect ratio. If you however were to match the horizontal FOV, your link would look like this: https://www.mouse-sensitivity.com/?share=ef9e4016674055c9eb4022678b2af477 And changing the aspect ratio to 4:3 stretched does make a significant impact here.
  15. Here's the issue with anything claiming to be better than rawinput... It's already "perfect". You can't possibly improve on anything that correctly processes the raw input because you can't possibly have any more information. Any addon/mod/program that claims to be "better" has to get the mouse input from somewhere... and guess what: it's the raw input. So as long as the report from the mouse, say "move 100 counts right", reaches the game and it does exactly this, there's literally nothing to improve. The only issue is when this report does not reach or register with the game, which in CSGO is pretty much a non issue. A lot of games do struggle with this though, but CSGO is not one of them. Also, any additional software between the mouse and the game will only add latency. While it might be insignificant it certainly outweighs the potential benefit of improving something that doesn't really have an issue. Maybe there's some benefit to certain older hardware I'm not aware of, but if everything is up to speed this isn't something to even consider. I don't think I can test the latency specifically other than by feel for now, but accuracy I can definitely test. So I will do this and see if there's any benefit in a real world environment. It would surprise me if it is, but I'll give it a go and eat my words if I'm wrong
  16. It will take more than a few minutes, but I'll look into exactly what is going on here and get back to you!
  17. I think I know what's wrong, give me a few minutes!
  18. Can you link your conversion? Note that changing aspect ratio doesn't necessarily change the calculation. It depends on the conversion setup and the game.
  19. DPI Wizard

    9.0.a

    Game added Horizon Zero Dawn
  20. Added Horizon Zero Dawn now with the caveat that it's only correct at 30 FPS!
  21. IMPORTANT! Sensitivity is only working correctly at 30 FPS, any other frame rate will result in massive negative acceleration!
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