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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Got this added now
  2. DPI Wizard

    Viscerafest

    The sensitivity slider is not accurate, expect some discrepancy.
  3. The sensitivity slider is not accurate, expect some discrepancy.
  4. DPI Wizard

    9.0.f

    Game added Creativerse Viscerafest Pandemic Express Games updated Tom Clancy's Rainbow Six Siege - Added new scope settings from the test server. Intruder - Updated FOV. Hyper Scape - Added Dragonfly scope.
  5. DPI Wizard

    Creativerse

    The sensitivity slider is not accurate and there's a small amount of smoothing, expect some discrepancy in this game!
  6. The sensitivity slider is not accurate and there's a small amount of smoothing, expect some discrepancy in this game!
  7. No numeric sensitivity value, not even possible to adjust the sensitivity slider with the arrow keys. Also a lot of smoothing/acceleration, so this can't be added.
  8. No numeric sensitivity value, not even possible to adjust the sensitivity slider with the arrow keys. Also a lot of smoothing/acceleration, so this can't be added.
  9. Same story... Why don't you show me what you mean so we're on the same page here
  10. Something weird might happen when forcing non-native AR's, trying that now as soon as the servers are back up!
  11. Yes, I'm testing on TS. Here's a video. Lots of different aspect ratios on scope 360 remains the same.
  12. Then you could just look at the answers there and modify it to suit your settings https://www.mouse-sensitivity.com/?share=77cb60054d4ab8aa5020ac0e0317711c
  13. The features you request require a premium membership I think.
  14. This game only cares about vertical FOV Tried it now, and changing aspect ratio does not affect the scopes 360 distance.
  15. Yes, the FOV is included in the calculation. Aspect ratio shouldn't affect it though.
  16. It just means that the game scales the scopes to MDV 0%, so if you use that as the matching method they will all show the same value. Nothing special, but it might at first seem like the conversion isn't working if you expect different values. What do you mean by stuck on MDV? You can select any method you want. To convert from release to test server you should choose one of the aims from release to convert from, as they all scale differently.
  17. This is not a bug, the "Calculate ADS Multiplier" does not have an "All" entry since it's something you would technically only do for one specific scope. However I see that this can cause some confusion, so I will add it anyway.
  18. This game was added five days ago
  19. Was an error with the 2.5X FOV when calculating multiplier, fixed it now 37.8 is indeed the correct one.
  20. For scopes yes.
  21. All scope values being the same when matching MDV 0% is expected btw.
  22. All new aims added for config file and in-game now! Let me know if you spot anything weird
  23. Everything added now!
  24. They have done a very weird implementation on how the FOV and scopes work, but yes MDV % will produce the same sensitivity for all scopes. However this value will change depending on your FOV.
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