Jump to content

DPI Wizard

Wizard
  • Posts

    18,161
  • Joined

  • Last visited

  • Days Won

    1,764

Everything posted by DPI Wizard

  1. It's only possible to set the sensitivity in the registry for this game. View full update
  2. DPI Wizard

    VRChat

    It's only possible to set the sensitivity in the registry for this game.
  3. The calculator tells you what all the values should be set to. Some default values are used as placeholders and will work fine in most cases. XFactorAiming is no longer in use, I assume they mean ADSMouseMultiplierUnit.
  4. The idea behind this converter is to get the same sensitivity for Y5S3 as you had before. So it's not wrong in that regard, for those who want to keep the old flawed scaling.
  5. You can already do this, it's literally one of the main features of the calculator. https://www.mouse-sensitivity.com/?share=e62cb995be6a4918fffe4d2d78c35677
  6. Do I have to unlock anything to get the weapon/scope, or can I just jump into the game and equip it?
  7. I see now, it's because you have different monitor sizes. When you don't have the same size, the calculator will convert between the sizes and work a bit differently. If you don't want to convert based on physical monitor size, just enter the same value for both games. It's only used for this purpose and nothing else in the sensitivity calculation.
  8. Not a bug, MVD 0% and MDH 0% is the same as long as you are not converting between different aspect ratios. If you set it to i.e. 100% instead and switch between them the sensitivity should change
  9. Ok, you need to play around with the scaling for ADS and scope to find the correct conversion for each of them. For instance here Ironsight and Long Range is correct (i.e. their calculated sensitivity is 100% based on the conversion setup): https://www.mouse-sensitivity.com/?share=aa068ffeb1e556b1c78884cd83fd1947
  10. And all scopes set to 100%?
  11. It depends on your settings, and it's different for each scope. What is your settings (including FOV) in BF4?
  12. While not random, there's no correlation between FOV and sensitivity. You can calculate it, but you have to manually do each scope. BFV and BF1 use the exact same settings.
  13. That's explained in the instructions
  14. IIRC it doesn't use any coefficient, just a sensitivity scalar not directly related to the FOV. So it's all over the place.
  15. The sensitivity 1 field is the yaw, and multiplier 1 is the sensitivity. I see this can be a bit confusing, so I've changed it around now and also added pitch
  16. Vdeg and the FOV value from the config file.
  17. Go to the store and select the product you bought off of Kinguin, then use the code you got at the checkout where there's a field to enter a coupon code.
  18. As I said the old method which R6 converts to the new is basically flawed, but a lot of people have gotten used to it. As for how it converts, it's about like this (apart from the 12X which is different): https://www.mouse-sensitivity.com/?share=6f8f638d559698d44e65e23940687854 12X is like this: https://www.mouse-sensitivity.com/?share=7b218fe565903390c0041a2523216e41
  19. It's an option you can use if you are unable to match FOV. What it does is calculate the correct resolution for the FOV you have to be a perfect match to what you are converting from. So you basically shrink or extend the image so what you see on screen is perfectly matching the FOV. Say you are converting from 100 FOV to 90 FOV. The focal length then calculates what resolution you need to set to make the 90 FOV match what a 90 FOV cutout is of the 100 FOV. So you will get black bars around the 90 FOV resolution, but what you see is optically the same. This method does require some knowledge on how to force your graphics driver etc into the correct resolution. And it does not work for all games.
  20. Ideally players should move away from how R6 worked before because it's not possible to achieve in a lot of games. However to convert from old to new you can enter all your data and select each scope. Your setup seems to be slightly off (about 2 too high on all of them) compared to what it should be though, but here's old ads to new: https://www.mouse-sensitivity.com/?share=b0c1b2ec8f150962aa500ce355045bee And old 3x to new 4x: https://www.mouse-sensitivity.com/?share=b1908a12c2f4186659ff4daaca7bf1e7
  21. What exactly was your old settings? MouseYawSensitivity=14 XFactorAiming=0.02 MouseSensitivityMultiplierUnit=0.020300 Aim Down Sights=?
  22. It works correctly for all scopes, but for the old version of R6 it was impossible to get the same sensitivity for all scopes. In the new version this is possible. But if you want to preserve the same feeling as the old R6 had for each scope, you need to do individual conversions.
  23. Fixed this typo now, thanks!
  24. The issue with the old sensitivity is that the scopes scales differently. For instance for ADS MDV 100% was 75, while for 3, 4 and 5X it was 50 and for 12x it was 33.3333. So nothing really lined up. You can convert from old to new if you know this, but not in a single conversion. The new sensitivity is based on everything being MDV 0% @ 50 and scaling from there. This is correct as the new sensitivity is scaling everything from 50 being MDV 0%.
  25. MDV 0% and MDH 0% is the same unless you are converting between different aspect ratios (e.g. from 16:9 to 21:9).
×
×
  • Create New...