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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Paint the Town Red and Haydee are both added.
  2. DPI Wizard

    9.0.n

    Games added Paint the Town Red Haydee Game updated Holdfast: Nations At War - Added 1st person camera with adjustable FOV, config file sensitivity and adjusted the sensitivity range.
  3. Note that this game uses comma (,) and not period (.) as the decimal separator in the config file!
  4. Note that this game uses comma (,) and not period (.) as the decimal separator in the config file! View full update
  5. DPI Wizard

    Haydee

    Config file and in-game sensitivity added.
  6. Config file and in-game sensitivity added. View full update
  7. Added 1st person camera and config file sensitivity.
  8. It only changes the weapon render FOV, see this animation (this is 60 and 90):
  9. DPI Wizard

    9.0.m

    Games added Post Void Subsistence Scavengers
  10. DPI Wizard

    9.0.l

    Game updated Crysis 1 - Added remastered edition.
  11. Both these are added now.
  12. DPI Wizard

    Post Void

    Fast paced shooter is added!
  13. Fast paced shooter is added! View full update
  14. This is the viewmodel FOV and not the display FOV. Meaning it is what FOV weapons etc are rendered at.
  15. DPI Wizard

    Subsistence

    Make sure to disable smoothing in this game.
  16. Make sure to disable smoothing in this game. View full update
  17. Scavengers is in! View full update
  18. Crysis 1 Remastered sensitivity is in!
  19. You have to account for the FOV in the game. If your 360 distance is 40 cm but your FOV is 20 it wouldn't make any sense to divide by four.
  20. That's what you get if you convert using MDH 100% and the FOV is 90 (I assume you meant 45 degrees from center to edge and not 90): https://www.mouse-sensitivity.com/?share=a092b0d07884787b59694bb08968dd9e
  21. I've updated it now, but note that the difference is very small between the versions.
  22. That was probably a bug. 900 from that conversion is what will match the in-game sensitivity pixel by pixel. It's the slowest method and will not suit everyone. MDH 100% is quite a but faster and instead matches the cursor movement from the center of the monitor to the edge to what moving the the crosshair to aim at something on the monitor edge will be like.
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