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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. It depends on your CSGO zoom sensitivity, and if you want to keep it and base other scopes on this. For instance if it is 1.0, set the conversion to MDV 133.3333%.
  2. 50: https://www.mouse-sensitivity.com/?share=2ded97c5270cb92b3b0609f439abeaba 45: https://www.mouse-sensitivity.com/?share=cee7917f70c65410dd8e96132d753094
  3. The default value for all scopes (50) is pretty good as it keeps the same tracking speed between all scopes. It might feel slow on powerful scopes for some though.
  4. Your scope sensitivity in R6 seems to be a bit all over the place, do you want to keep it like this or find a more logical scaling to it all? For instance 1.5 at 77, 2.0 at 75 and 2.5 at 81 doesn't make any sense.
  5. DPI Wizard

    9.0.q

    Game added Breathedge
  6. Sensitivity in this game is currently affected by framerate, so it's too unstable to be added.
  7. Sensitivity in this game is currently affected by framerate, so it's too unstable to be added. Will keep an eye on it to see if any future update fixes this issue.
  8. DPI Wizard

    Breathedge

    Use the config file for best accuracy.
  9. Use the config file for best accuracy. View full update
  10. Link is fixed now, but it only points to the article version of this thread.
  11. DPI Wizard

    9.0.p

    Game added Genshin Impact
  12. Added this game now, but note that it has a lot of smoothing and very limited sensitivity range, so results will vary!
  13. DPI Wizard

    Genshin Impact

    This game has a very limited sensitivity range and smoothing, use the advanced mode to find the DPI closest to 0% discrepancy for best result.
  14. This game has a very limited sensitivity range and smoothing, use the advanced mode to find the DPI closest to 0% discrepancy for best result. View full update
  15. The sensitivity slider in the game is not accurate, so there will be some discrepancy between the calculation and the actual sensitivity.
  16. For that specific aim there is no difference between the two when you adjust the multiplier to achieve the same 360 distance. However all other aims that use the same Low Zoom multiplier will be affected differently.
  17. You already can, just select m_yaw under Calculate:
  18. It was removed to a specific reason, but on second though it might just as well stay. It's back!
  19. Yes, the aim FOV is removed from the output and the hipfire FOV is shown instead. This does not affect the calculation.
  20. This looks good, and that's the best approach for consistency.
  21. Seems to be a bug with the "All" conversion for this game, I've removed it for now so do hipfire and ADS separately and it should work. BTW, be sure to enter the correct FOV value, 90 as a multiplier is very wrong for SCUM, as you can see the calculated FOV is -175!
  22. None of the previous Mafia games have had a mouse input that works properly, and this one seems to be in the same category. The negative acceleration is huge, but in this one it might be a bit more stable so I'll check it a bit more.
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