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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    Dark Deception

    In-game sensitivity added.
  2. In-game sensitivity added. View full update
  3. Added. No mouse sensitivity in this game.
  4. Very limited sensitivity range in this game.
  5. Very limited sensitivity range in this game. View full update
  6. DeadCore is added now.
  7. DPI Wizard

    DeadCore

    The sensitivity slider is not accurate, expect some discrepancy.
  8. The sensitivity slider is not accurate, expect some discrepancy. View full update
  9. Updated now, they changed from vertical degrees to hdeg 4:3 and halved the range of the scopes.
  10. Seems like the may have changed to Hdeg 43 too, but I need to check some more tomorrow!
  11. As long as the conversion setup for ADS and the coefficient in MW is the same (0 in your case), the calculation will be the same too since MW will scale the ADS according to the coefficient. If you for instance set the ADS setup to MDH 100% and keep the coefficient at 0 you will see a change in the sensitivity.
  12. You can only unify the aims based on the coefficient, so they will all have the same monitor distance. Horizontal viewspeed is quite close to MDH 70% though (for 16:9 that is 1.24 coefficient), this is the best you can do and then set the low and high to your favorites. All other should be very close in value.
  13. DPI Wizard

    9.0.u

    Game added Amnesia: Rebirth
  14. The rebirth of Amnesia is here!
  15. The rebirth of Amnesia is here! View full update
  16. A lot of smoothing issues with this game unfortunately, so the actual sensitivity may vary. It also has a very limited sensitivity range with only five possible values, so the discrepancy will in many cases be huge.
  17. Slightly different, but since PUBG maxes out at 103 HFOV the only thing you can do is to use focal length conversion for the resolution and resize PUBG to be slightly smaller in resolution with black bars (so it fits the 103 HFOV part of CSGO).
  18. The calculator is updated now, so it will tell you the same value for both horizontal and vertical
  19. There was an error, I had some mods interferering with each other causing error in the analysis. Fixed it now.
  20. Have you adjusted the m_yaw value? If not there's nothing special in the vertical sens as it is 1:1 with the horizontal sens.
  21. 80 in 16:9 is 64.366444 in 4:3, which makes a slight difference in MW when comparing Legacy and Relative coeff 0 at FOV 80. It doesn't seem to be the case in Cold War, but MW was actually like this at a stage too, and then got reverted back to using 65 4:3 for legacy.
  22. They have changed things a bit compared to MW indeed. Legacy now seem to be locked to 80 hdeg 16:9 FOV instead of 65 hdeg 4:3, and it might scale differently with FOV. Still working on it, but it's very time consuming without a custom server.
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