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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Not the same, will update it soon.
  2. ADS FOV is very different with affected, but the sensitivity and how it scales with legacy and relative is consistent with the FOV. I'm working on all the ADS aims now, but it won't change much in terms of calculations sine it's all FOV based.
  3. That's the default FOV, not the one that matches Valorant Unless you have turned on Auto FOV in the top and set it to your desired FOV, the default value will always be loaded when you select a game.
  4. Good you found it! Just set cl_fovScale "1.237600" to match Valorant, don't touch it in-game.
  5. Check if you have two folders named "Saved Games" under %USERPROFILE%, that can happen sometimes if you link a folder. If that's not the case I have no idea what's going on.
  6. Does the %USERPROFILE%\Saved Games\Respawn\Apex\local\ folder exist?
  7. Just checked the Steam version now, and it's the same file as Origin here.
  8. I'll check the Steam version and get back to you
  9. It should be in %USERPROFILE%\Saved Games\Respawn\Apex\local\
  10. Calculations are updated now so legacy and ADS FOV works correctly. Still working on other scopes.
  11. It doesn't do it in CW, it only registers the two decimals it shows. The difference between the numbers is only 4 counts/360, impossible to detect by a human. So if it's off something else is wrong. How far off is it?
  12. Hipfire is 1:1 and the relative zoom sensitivity is the same, they even say so in their statement. However how the zoom FOV scales with configured FOV and how legacy works is different.
  13. No premium needed for that https://www.mouse-sensitivity.com/?share=7b66847f1e4c23eb55376e345bda23f3
  14. Yeah, the game doesn't register any more than two decimals unfortunately. I've updated the calculations to reflect this now, and in your case the difference is only 0.0583% so it's hardly even measurable.
  15. You can enter it manually and press enter. The game will round it to the two nearest decimals.
  16. The hipfire should be the same (assuming you also use the same FOV or prefer 360 distance matching). Scopes might be different depending on your configuration, calculations for this will be up tomorrow.
  17. This is pretty much doing what you want, all low powered scopes (below 3X) will be matched to ADS, all above to ACOG: https://www.mouse-sensitivity.com/?share=0fd64a829ce5e17a075269b89cb18d1f The odd one out is the 12x from R6, as it scales differently than the other scopes.
  18. I'm working on all the aims and the different operation of Legacy mode now, will hopefully get it updated tomorrow.
  19. I actually feel the same way, but some people prefer to do it this way
  20. The calculator will do this conversion if you enter different monitor sizes btw.
  21. Ok, then it's a matter of perceived movement as in the link you quoted. You are right that changing screen size would technically would be the same as sitting closer or further away, but some people prefer to account for the size of the monitor as well.
  22. Was he just changing resolution on the same monitor? And in what game? The only game of the over 650 currently supported by the calculator where resolution plays a part other than for aspect ratio is Minecraft Bedrock Edition.
  23. DPI Wizard

    Godfall

    Yet another UE4 game with polling rate issues, so use 500 Hz or lower!
  24. Yet another UE4 game with polling rate issues, so use 500 Hz or lower! View full update
  25. They have changed the sensitivity scaling for the Protocol V (everything else seems to be the same). I've updated the calculations now.
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