That chart is indeed correct.
I've added an "All" entry to the BF3 aims so you can see all aims in a single calculation. This way it's easier to see what you need to set the sensitivity to for each scope for it match your preference
Updated now! FOV was a bit wrong too and fixed now, it's actually a vdeg multiplier and not hdeg 4:3 as the devs said a while ago (they said it's the same as CSGO).
The new 2.5X is identical to 3X as far as I can tell. Scopes do vary in power depending on the weapon though.
You were on point for the most part, except for the scopes Your info helped speed things along a lot!
Added everything now into one calculation so it's easy to pick out what you want.
I'll see if I can add all these. I won't be able to verify them myself since this game lacks a training mode as far as I know.
You mean just the 8X and 16X right? The rest is affected by FOV change?
Is it longer in Siege? You might be affected by a bug introduced in the latest big patch:
https://www.mouse-sensitivity.com/forums/topic/7291-r6-raw-input-turn-on-is-bugged/
You could try to turn off raw input to see if that helps.
Most likely a setting as both these games should be 100% correct. The only issue I can think of is if you change FOV in CSGO and don't have the zoom sensitivity set to 1 (zoom sensitivity affects hipfire when changing FOV in CSGO).
Can you link your conversion (use the purple share button)?
Nothing wrong with it, as I said it is the same as MDH 100%. The calculator defaults to MDV 0% for all conversions since this is the most consistent conversion regardless of other variables. But there's nothing wrong with changing it to another value like MDH 100% if you prefer that instead.
This is MDH 100%, i.e. same movement from the center of the monitor to the edge. The calculator defaults to MDV 0% since it gives you the same pixel movement, but what you prefer might be different like MDH 100%