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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The game is using 4:3 FOV, but if you play in 21:9 it just stretches the 16:9 image.
  2. Correct, the range is 70-90.
  3. Raw input is bugged, turn it off for better results
  4. No, using the config file calculation is still the best option. The issue is not that it rounds up to the whole number you see in-game, but that the value you see in the config file is slightly different from the value actually applied. The error is in the 0-0.5% range, so it's not a lot.
  5. I think what happens is that (as is the case with many games) the slider is not accurate, and both values (sensitivity and lastconverted) are derived from the position of the slider, and they read it slightly differently. I don't think the devs care though, if they did they would just allow you to input 6 decimals in-game. This did work a few years ago, but doesn't anymore.
  6. Confusingly it still used lastconverted for hipfire and ADS, but not scopes... It rounds randomly (but seemingly always up), sometimes it's spot on though.
  7. Done some testing now, and this can't be done unfortunately. Sometimes the relation between the Sensitivity and LastConvertedSensitivity is 100% correct, other times it's off. So it's kinda random what you'll get.
  8. Indeed, tested it now and the data is not converted correctly. There's always been a bug in the game when converting the in-game sensitivity to LastConvertedSensitivity, but previously when the game actually read the LastConvertedSensitivity and applied it you could fix it by changing it in the config file. Now that it doesn't read it anymore this doesn't work obviously. Maybe if I can reverse engineer the conversion bug I can fix it, I'll have a look.
  9. Can you link your conversion too? Share it with the purple button.
  10. Try again now with the "All" conversion from Config File 1.
  11. I see there's some aims affected by LastConvertedSensitivity and others not, so I brought it back now. The "All" conversion from the Config File 1 location will do everything as before. There's also now a dedicated LastConvertedSensitivity conversion in Config File 2.
  12. The LastConvertedSensitivity value is no longer in use, so I removed it to simplify things a bit. I've fixed the copying issue now.
  13. The old BLT might be broken, I just tried with SuperBLT and it works fine
  14. What exactly are you trying to achieve? BTW, I've updated the game now, LastConvertedSensitivity is no longer read, so I changed the calculations.
  15. Ok, I just tested the scroll to zoom in the training, that's the calculation that is added.
  16. DPI Wizard

    9.1.n

    Games added The Evil Within The Evil Within 2 Tom Clancy's Ghost Recon
  17. In-game sensitivity added.
  18. In-game sensitivity added. View full update
  19. Use Flawless Widescreen to adjust FOV in this game.
  20. Use Flawless Widescreen to adjust FOV in this game. View full update
  21. Added now! That naming sure made it easy lol! Just a multiplier (2.6) to the sensitivity but a true 2X zoom on the FOV, so it doesn't really align with any scaling.
  22. Added with widescreen fixer support and zoom sensitivity.
  23. Added with widescreen fixer support and zoom sensitivity. View full update
  24. Smoothing doesn't affect the sensitivity in this game though, as in the 360 distance will still be correct. It does however add a small lag and can make it feel terrible.
  25. You have to select "In-game" for individual calculation of the "Sensitivity" value for the config file. The game only uses the "Sensitivity" value now I think, but you should add both to avoid any overwriting of the values. Setting the sensitivity in the config file for each scope should work fine. That depends on your conversion setup.
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