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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    Dismantled

    Use the config file for best accuracy.
  2. Use the config file for best accuracy. View full update
  3. Like this, but you have to go through each aim in BF3 VU and use the hipfire sensitivity from the first conversion to get their respective sensitivity. The FOV that is filled in for the aims is the default FOV, if you haven't changed it just leave it as it is. Hipfire: https://www.mouse-sensitivity.com/?share=35e4d7ca30bff427affab3f3aef74d82 3.4X: https://www.mouse-sensitivity.com/?share=80da55a006babc1a55fbbee283561d63 And so on.
  4. Changing both to the same value doesn't really make a lot of sense since you can achieve the same sensitivity by just adjusting the sensitivity value, but since this is what you are using you can find your actual sensitivity value by doing this conversion, and just change the CSGO sensitivity and yaw to what you have in QC. https://www.mouse-sensitivity.com/?share=280526f54e28f3699c3c9548cc9c304c The output will show you the QC sensitivity with the default pitch and yaw. Hope this helps!
  5. Battlefront 2 is already in the calculator (as Star Wars Battlefront 2).
  6. Correct. How far it is off for other scopes varies, this game does not have a specific method for calculating the scope sensitivity and will vary. I could add more, but I'm not even certain a 2.2X is the same on all guns, and with billions of guns it gets out of hand quite quickly Most aims seem to be within a reasonable range tough (i.e. somewhere in the 0-100% MDV range).
  7. I've updated ADS with no attachment now, and verified that 4x32 is the same as before. More coming.
  8. It's probably off at the moment, will do re-analyzing and update tomorrow!
  9. The aim sensitivity in R6 is based on the hipfire sensitivity, so 50 is actually MDV 0%. In other words the value is not an independent sensitivity that you can compare to hipfire. So in your case you should set all aims to 50, but note that raw input is currently bugged in R6 and can result in a lot of negative acceleration, so it's actually better to disable it if you have it enabled.
  10. Make sure you are in the correct file, %USERPROFILE%\Saved Games\Respawn\Apex\local\settings.cfg, not profile.cfg.
  11. I think most aims and scopes needs to be re-analyzed after the 12.9 update, but I need to borrow an account or have someone drop me the scopes as they also did a wipe so I lost all mine. It's really annoying that they don't have a test range or something!
  12. If this is the same as original Rust legacy you can now select it as a special option under Rust.
  13. Thanks, updated!
  14. DPI Wizard

    9.1.p

    Game added Battle Grounds III
  15. In-game sensitivity added, you can manually enter 6 decimals for full accuracy. View full update
  16. In-game sensitivity added, you can manually enter 6 decimals for full accuracy.
  17. DPI Wizard

    9.1.o

    Game added Vampire: The Masquerade - Bloodlines Games updated Roblox - Added Runker 51. Realm Royale - Added support for FOV change.
  18. Both these are added.
  19. There's a small amount of negative acceleration, expect some discrepancy.
  20. There's a small amount of negative acceleration, expect some discrepancy. View full update
  21. You can only set the sensitivity for one aim in rust, so you have to choose which one you want perfectly matched.
  22. Nice, updated!
  23. It was wrong before, I didn't realize the image is stretched on 21:9 so I measured the 21:9 FOV and assumed the game was using 16:9 based FOV, when in fact it is using 4:3 FOV. It should be correct now.
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