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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Tested it now, and it seems to be bugged. Changing the ADS sensitivity also affects hipfire, making it useless.
  2. Ok, the only thing I can think of then is the FOV, and that there's a mismatch between configured FOV and what you have the calculator set to. Have you checked this?
  3. Is the movement consistent in CoD2? Meaning does the crosshair end up in the same place (overshooting 90 degrees or so) both if you swipe across the mousepad really slowly and if you do it really quickly?
  4. To set the sensitivity in this game, open Windows Registry (regedit) and browse to HKEY_CURRENT_USER\SOFTWARE\IronGate\Valheim\. Double-click the key named MouseSensitivity_h2921938665 and change the eight last characters to the calculated value:
  5. DPI Wizard

    Valheim

    Windows Registry is the only option to set the sensitivity in this game, see thread for instructions.
  6. Windows Registry is the only option to set the sensitivity in this game, see thread for instructions. View full update
  7. How exactly? It stops as 0.10 here. Are you one the test server or live? The values will not show up in the config file unless you have changed them in-game from the default value. They are also ordered alphabetically so you have to search for them. Correct, updated the in-game name now.
  8. DPI Wizard

    9.2.b

    Game added ORION: Prelude Games updated Apex Legends - Fixed aim calculations to properly account for an unnecessary rounding in the game. Roblox - Added Robber. Call of Duty: Modern Warfare (2019) / Warzone - Renamed 8.0X to 7.0X/8.0X as they are identical.
  9. Added! And added!
  10. DPI Wizard

    ORION: Prelude

    Classic dino-shooter added!
  11. Classic dino-shooter added! View full update
  12. It's the same as the browser version as far as I can tell?
  13. Can't access it: The permission levels on this place prevent you from entering.
  14. All aim calculations are updated, the game does some rounding that made the calculations slightly off. Fixed it now so it should be 100% accurate!
  15. I found the issue, the game does some rounding that made the calculations slightly off. Fixed it now so it should be 100% accurate!
  16. It says it on the Steam page
  17. Might be a rounding issue or something, I'll look into it!
  18. Is your FOV set to exactly cl_fovScale "1.272160" in Apex?
  19. Can you post your conversion? Link it with the purple share button.
  20. Actually no, I was thinking about the Legacy option in new CoD games (which is locked to 65 4:3 FOV). BO2 does scale the scopes to your FOV setting.
  21. Checked it now, and the sensitivity and FOV is actually the exact same, but in OTS mode there's weirdly enough a bit of smoothing or acceleration not present in the Standard View. So it might feel somewhat different, but just use the same settings as for the Standard View.
  22. Yea, I just checked the game now, and changing it in the config file does no longer work. I've kept the calculation there so you can see the exact value, but renamed it "Legacy Config File".
  23. Frame rates and polling rates have a tendency to affect some games, but it might vary based on systems or settings so it's not always picked up when the games are analyzed. Good thing you found the issue!
  24. Correct, but it does so based on the configured FOV, so all scopes will scale according to FOV. BO (at least some of them) instead scales the scopes based on a fixed FOV, and will not change the scopes based on configured FOV.
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