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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    GRAVEN

    The in-game sensitivity slider is very inaccurate, use the config file and remember to disable acceleration according to the notes!
  2. The in-game sensitivity slider is very inaccurate, use the config file and remember to disable acceleration according to the notes! View full update
  3. It's the same concept for 1X, but 1X isn't in the calculator. What weapon are you using with 1X?
  4. See the Actual HFOV in the output for Halo, then select Hdeg Res as FOV Type for Apex and enter this number. The output for Apex will show you the Config FOV to get this exact FOV: https://www.mouse-sensitivity.com/?share=2d92e0f59af45d6e68d3636cc1ea843a
  5. Hi and welcome! See the conversion methods explained with videos in the instructions thread. To sum it up, you can either match the scopes by tracking speed (MDV/MDH 0%) or match the movement to a specific point on the monitor (MDV/MDH X%). Both Apex and R6's default settings for scopes is MDV 0%. CS:GO uses MDV 133.3333%.
  6. You could try MDH 0% instead, that's a bit slower.
  7. Added with both space flight and on planet sensitivity. The range is very low though, and setting sensitivity in the config does not offer any increased range.
  8. Added X and Y sensitivity for both space flight and on planet.
  9. Added X and Y sensitivity for both space flight and on planet. View full update
  10. If you want to convert from Halo hipfire to Apex 1X, then the Apex hipfire from there you need to establish some grounds for conversion. The default of the calculator for any aim is MDV 0%, which is in fact the same as Apex uses as value 1 if your hipfire FOV is the same between the games. So to break it down, you first do Halo hipfire -> Apex 1X - These will in your case not be the same FOV, so you need to do some kind of conversion. Do you keep the same 360 distance? The same tracking speed (MDV 0%), the same flick speed to the end of the screen (MDH 100%)? Then when converting from Apex 1X to Apex hipfire you have the same issue, how do you convert it? What is your preference? The calculator is by default set up to match hipfire sensitivity using 360 distance, because in most games you use hipfire to navigate and not aim (there are exceptions!). While ADS and scope are set to MDV 0%, which is the default for games like Apex and CoD where the tracking speed of the crosshair remains the same. The important part is that unless the FOV is identical, none of these are the same. You need to settle on one method to use that suits you. There is no best method as everyone is different, but MDV 0% is usually the most preferred method for aims.
  11. If by same you mean the same 360 distance, this would be the best approach: https://www.mouse-sensitivity.com/?share=7eac93928fa1ddf087d5d488ed329436 This is matching hipfire and ADS to the 360 distance of Halo, but the scopes are using the default conversion of MDV 0% as I haven't changed that no knowing your preference. But for hipfire and ADS this should work.
  12. DPI Wizard

    9.2.d

    Games added Citadel: Forged With Fire Labyrinthine
  13. Both these are added!
  14. Disable acceleration by using a polling rate of 500 Hz or lower. Using 1000 Hz will result in a lot of negative acceleration!
  15. Disable acceleration by using a polling rate of 500 Hz or lower. Using 1000 Hz will result in a lot of negative acceleration! View full update
  16. DPI Wizard

    Labyrinthine

    The sensitivity slider is not accurate, expect some discrepancy. Also note that this calculation is not valid for the demo.
  17. The sensitivity slider is not accurate, expect some discrepancy. Also note that this calculation is not valid for the demo. View full update
  18. Try this conversion: https://www.mouse-sensitivity.com/?share=f96fcf6a6154a0eb3559086f8833ddb7
  19. What is your Scoped Sensitivity Multiplier in Valorant?
  20. DPI Wizard

    9.2.c

    Games added S.T.A.L.K.E.R. Anomaly Valheim Game updated Call of Duty 2 - Updated sensitivity to be correctly affected by FOV if the aspect ratio is at or above 16:9.
  21. Nice mod, added!
  22. Excellent S.T.A.L.K.E.R. mod added!
  23. Excellent S.T.A.L.K.E.R. mod added! View full update
  24. I forgot you're doing 360 distance here, but I launched the game now to test and in fact it is affected by FOV if your aspect ratio is 16:9 or above. So I assume you are running 16:9? If you change to 4:3 you should get the expected distance with sensitivity 3. I've updated the calculator now to account for this, so try to convert again
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