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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Added it now, I've split the game into two Store categories, Microsoft and Others. Select "In-game" as location to get the Microsoft option. Could not find a method to enable console on the Microsoft version though.
  2. ADS added.
  3. 133% is the default for old games like CSGO, some prefer to stick with this.
  4. You are targeting a distance of 30 cm, there's no actual conversion in your example, just a calculation of the distance.
  5. What is your Scoped Sensitivity Multiplier in Valorant?
  6. Select Convert from Distance. Also check out the instructions
  7. It doesn't do any difference in this game, but if you ever have issues with Unreal Engine games it always worth a shot adding it
  8. I just updated the game with correct calculations and instructions on how to disable smoothing. Also added scope, but the "All" calculation doesn't work at the moment so you have to do each aim separately. bEnableMouseSmoothing add frames to smooth out the mouse movement. So instead of for instance moving 100 counts instantly in one frame the game might smooth it out to 2 or 3 frames. This causes a floaty and disconnected feeling. bViewAccelerationEnabled is simply acceleration, so the faster you move your mouse the faster you move in-game.
  9. A lot of Unreal Engine 4 games have mouse smoothing on by default. For some you can turn if off by adding some parameters to the config file, but this doesn't work for all of them. With smoothing enabled 1000Hz will be severely affected and be way too slow. The only solution if it can't be turned off is to use 500 Hz or 250 Hz. You should notice a huge difference in SCUM just switching to 500 Hz, but I think the calculation is still a bit off. It should at least be stable though.
  10. The sensitivity in this game is updated, so I need to analyze it again. Also note that the game has a lot of negative acceleration if you use 1000 Hz polling rate, I'll see if I can find a fix for this too.
  11. https://www.mouse-sensitivity.com/clients/cards/
  12. https://www.mouse-sensitivity.com/?share=9617f81b46b7a5348645f65f6a4b05af
  13. It actually doesn't matter in this conversion using 360 distance, the sensitivity will be the same.
  14. Share it as in use the purple "Share" button so we can see what you do and what is potentially wrong
  15. Too much smoothing:
  16. Yes, it increased from 59.99 to 99.99 in November. A lifetime membership is (still) the cheapest in the long run, and your trust in our continued service keeps us improving and keeping the calculator up to date. We are soon celebrating our 8th anniversary, and that would not happen without the support of premium members! And I hope it's a testament to the fact that we are here to stay and not a shady scam (which wouldn't make any sense, but some seem to think).
  17. The issue here is that the game drops/misses mouse reports, so there's really nothing that can be done other than turning off raw input, which makes it more stable. The drops are random and hence cannot be accounted for in a calculation. The base sensitivity of the game is exactly the same as before, so there's really not much we can do.
  18. You don't have to do anything special, the calculation from the calculator is correct. The FOV for 3rd person is the same, but it might be perceived differently because of the camera distance and how far away the object you are aiming at is.
  19. Added the console now. Need to play a bit to get to draw my weapon it seems.
  20. Kinda yes, the difference in pixel ratio is a result of the FOV difference. Wider FOV with the same 360 distance will feel slower.
  21. The 360 distance is the same yes, but they might feel different if the FOV difference in FOV is significant.
  22. I think I missed the signup for R6 Quarantine beta, can't quite remember. It seems to be closed now
  23. DPI Wizard

    9.5.c

    Game added Slendytubbies 3 Game updated Roblox - Added Notoriety and all aims for Bad Business.
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