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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. These games don't use m_yaw at all, their sensitivity formula is completely different. While these are quite old games and you can probably find their formulas somewhere on the web by now and you have the calculator to work with if you want to verify, we don't share the specific formulas we use because a lot of work goes into reverse engineering them. Some are simple, some are incredibly complex and a few even "impossible" (like Rogue Company or Assassin's Creed Valhalla)!
  2. Actually that's no problem and a good idea, I just added a separate ADS option to shoulder aim if this is what you meant
  3. The shoulder aim is using hipfire settings for the conversion due to a lot of confusion of it being ADS previously (which is why it says "Hipfire" in parenthesis). You don't have to use the same 360 distance for them, but this means you have to change the conversion setup for hipfire: https://www.mouse-sensitivity.com/?share=83cddbc410d2bdf31d1641169180fd9b
  4. I don't have a Razer mouse/driver currently installed, so not sure. It might be a limitation on the sensor in the mouse, or maybe an old driver? The "Enable X-Y" option shows up on most pictures of Synapse 3 in Google images.
  5. I think you can do it in Razer Synapse?
  6. Just added! View full update
  7. Too much smoothing I'm afraid, not possible to get an accurate calculation.
  8. Only way would be to use a mouse driver that supports different horizontal and vertical DPI and adjust it accordingly.
  9. That's a PS4 game...
  10. Updated now, but note that the sensitivity scale in this game is basically broken and there's a bit of smoothing.
  11. Photo mode has the same FOV as normal look mode. It's a vertical FOV based multiplier, but the true FOV is just a bit over half the configured value.
  12. Read the notes
  13. Sensitivity in this game is a real mess, but I'm working on it!
  14. No specific ADS sensitivity, but I've added a calculation for it using the look sensitivity.
  15. Smoothing seems to be disabled by default, the only issue with this game is the deadzone when 1 count is less than 1 milliradian.
  16. DPI Wizard

    9.5.o

    Game added Days Gone Game updated Roblox - Added Hellreaver Arena, Deadline, Fireteam, No-Scope Sniping, SLUMS, Zeppelin Wars, Randomizer, Electric State DarkRP, Zombie Attack, The Streets, Typical Colors 2, POLYBATTLE, KAT!, Anomic, Jailbreak and Westbound.
  17. Added with a "Minimum Sensitivity" calculation to avoid deadzone!
  18. DPI Wizard

    Days Gone

    There will be a deadzone if the sensitivity is too low. This is based on your FOV, so see the "Minimum Sensitivity" calculation in the output and lower your DPI if the calculated Mouse X Sensitivity is below this.
  19. There will be a deadzone if the sensitivity is too low. This is based on your FOV, so see the "Minimum Sensitivity" calculation in the output and lower your DPI if the calculated Mouse X Sensitivity is below this. View full update
  20. All these are added.
  21. I don't have access to this game.
  22. Hipfire stays the same since you are matching it using 360 distance. And 360 distance does not change with aspect ratio in this game. If you change it to Monitor Distance Horizontal it will change, but Monitor Distance Vertical will also result in the same sensitivity since the vertical FOV is the same.
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