These games don't use m_yaw at all, their sensitivity formula is completely different. While these are quite old games and you can probably find their formulas somewhere on the web by now and you have the calculator to work with if you want to verify, we don't share the specific formulas we use because a lot of work goes into reverse engineering them. Some are simple, some are incredibly complex and a few even "impossible" (like Rogue Company or Assassin's Creed Valhalla)!