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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. See the game notes for instructions on how to disable smoothing.
  2. See the game notes for instructions on how to disable smoothing. View full update
  3. The sensitivity can not be added for the unmodded version of GTA SA, but it might work with sensfix.asi or similar. However the game just crashes when starting a new game with this mod, so if someone has a link to a working asi loader and sensfix let me know and I'll try. I have the Rockstar launcher version of the game.
  4. DPI Wizard

    9.5.s

    Games added Sniper Ghost Warrior Contracts 2 Muck
  5. DPI Wizard

    Muck

    Muck.
  6. Muck. View full update
  7. None of the old Assassin's Creed games can be added:
  8. Added with calculations for all zoom levels.
  9. Added with calculations for all zoom levels. View full update
  10. So if you set Mouse Sensitivity to 4.3561 as in your first screenshot the resulting 360 distance is 23-24 inches, while if you set it to 2.74138 as in your last screenshot it's still 23-24 inches? Or do you get 23-34 inches with 4.3561 only?
  11. osu is already added.
  12. DPI Wizard

    9.5.r

    Games added BIOMUTANT Necromunda: Hired Gun Unreal Engine 5 Editor Anger Foot Game updated Insurgency: Sandstorm - Added config file sensitivity.
  13. DPI Wizard

    Anger Foot

    Added with registry sensitivity.
  14. Added with registry sensitivity. View full update
  15. Necromunda: Hired Gun is added.
  16. See the game notes for instructions on how to disable smoothing.
  17. See the game notes for instructions on how to disable smoothing. View full update
  18. Shiny new Unreal Engine 5 editor sensitivity is in!
  19. Shiny new Unreal Engine 5 editor sensitivity is in! View full update
  20. Does the sensitivity change if you switch the polling rate from 1000 Hz to 125 Hz etc?
  21. Oh, and from a users perspective this is felt like a negative acceleration (i.e. the mouse is too slow) for the vertical axis only in certain cases when the camera is behind you.
  22. Here's the video. I had to shoot it from my phone because I needed to add the crosshair (superimposed by the monitor) so it's easier to see exactly where the center is. So the first 6 seconds is moving right to left then right to left 100 counts, it works perfectly as you can see the crosshair ends up the same place every time at the top of the mountain. From 8 seconds to 14 seconds I move up and down 100 counts while still having the mountaintop in the center, and clearly it moves a different distance for each movement (in this case resulting in a downwards movement in total). Lastly from 19 seconds until the end I align the top of the monitor to the top of the mountain and again move 100 counts up and down (exactly same script as above), and as you can see it now works as intended. So there's something happening when the camera is right behind you and you look "forward", while it works correctly if the camera is looking up or down. I hope you get what I mean
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