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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    Shady Knight

    This game has a mouse deadzone where small movements will not register.
  2. This game has a mouse deadzone where small movements will not register. View full update
  3. All these Roblox games are added.
  4. Already added, or does it need an update?
  5. DPI Wizard

    Portal

    Added.
  6. Added. View full update
  7. There is no difference between the versions, the sensitivity is exactly the same. The older versions might have some issues with packet loss which is why it seemed like the sensitivity was slightly different, but I've tested it again now to confirm that they are identical.
  8. I've added config file calculations to this game now, in addition to instructions on how to disable smoothing/acceleration
  9. Note that the in-game sensitivity must be set to minimum for the calculations to be correct.
  10. Note that the in-game sensitivity must be set to minimum for the calculations to be correct. View full update
  11. You can see what the different input fields are in the calculation output
  12. And this is correct, the coefficient has no effect on hipfire sensitivity (Sensitivity 1), only aims.
  13. The coefficient is in the calculator as Sensitivity 2 if you have selected "ADS Mouse Sens" - Relative. Can you share a link to your conversion?
  14. If you don't want to mess around in the config files, select in-game instead and set the sensitivity in the game menus https://www.mouse-sensitivity.com/?share=88955df3cf05a6b58d3374b677dcaf53
  15. I just tested this exact conversion now: https://www.mouse-sensitivity.com/?share=d49ee84ddd5a1e188d5d3bb089cb1f57 And setting the sensitivity to 3.3 in the config file results in exactly the same 360 distance as 11 in Cold War. Are you setting the sensitivity in the config file or in-game?
  16. What do you mean? Nothing has changed as far as I can tell:
  17. https://www.mouse-sensitivity.com/forums/topic/6396-instructions/?do=findComment&comment=28844&_rid=2
  18. Not necessarily, it depends on the game and how it scales to aspect ratios. Some will keep the same vertical FOV, other the same horizontal FOV and a few will adjust arbitrarily. In this case it really depends on how the game scales aspect ratio and what the calculator is set up to do. Say the game uses vdeg, so the vdeg stays the same between 16:9 and 16:10. If the calculator is also set up to use the vertical FOV, nothing changes. And the same for horizontal. But if the game uses vdeg and the calculator is set up to use horizontal you will get a difference (and vice-versa).
  19. They are only the same at 70: https://www.mouse-sensitivity.com/?share=280ec8fb3d437253292beae4fd2b00c2 Apex uses a multiplier visible in the config file to the 70 value (so the max in-game of 110 equals 1.55 in the config file which equals 70*1.55=108.5). There's a small offset from the in-game value, probably down to lazy coding by the devs.
  20. 100% mdh is very fast for such a wide aspect ratio, using a vertical match of 0, 100 or 133 seems more reasonable 0'% is the slowest, so start with this and move up if you constantly move too short on your targets.
  21. Sorry, that was a typo! Should have been 92.34647 yes :)
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