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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. The mouse emulates an analog stick in this game, with a huge dead zone and negative acceleration, so it can't be added.
  2. The mouse emulates an analog stick in this game, with a huge dead zone and negative acceleration, can't be added.
  3. DPI Wizard

    Cruelty Squad

    Config File sensitivity added!
  4. Config File sensitivity added! View full update
  5. The vehicle zoom senses can't be added, they have a lot of negative acceleration to simulate the slow movement of the guns.
  6. Same as before, and since the in-game fov and sensitivity slider lacks numbers using the config file is still the only good option.
  7. Damn, then it's basically no more valuable (to me) than doing an offline raid with your own stuff. I've been given guns and scopes previously by other players, but I don't play this game myself and with the constant wipes it's hard to re-check everything.
  8. Oh, that's great! But... how much progression, and is everything (all scopes, guns, attachments etc) available in the test range?
  9. The ones I've tested have been the same, but man it would be great with a test range with all equipment for this game...
  10. Sorry for the late reply, I missed this post. This would be the closest conversion for everything but the 12x: https://www.mouse-sensitivity.com/?share=3f54fb4679085a7d4404953a6442d814 Apex FOV maxes out at 1.55 btw.
  11. This would be closest to your settings: https://www.mouse-sensitivity.com/?share=12c413ae34bd4ac8b6ed10a48a625a74
  12. I think your first conversion makes most sense, ADS probably feels a bit fast since it's the same 360 distance as your hipfire. Alternatively you can use a different conversion for hipfire like MDH 0%, which makes it a bit slower compared to your ADS: https://www.mouse-sensitivity.com/?share=5f612d425462b5149421c300414e235e
  13. Yeah, 8 would be best in this case.
  14. This is because of limitations in the game where it doesn't support enough decimals to perfectly match your 360 distance. The only thing you can do about this is play around with different DPI settings for the output game and see if it gets any more accurate.
  15. That conversion should work great. Note the "Custom Zoom Ratio" (the Sensitivity 2 field) for Destiny, where you can enter any zoom ratio for the weapon you prefer, found here.
  16. It depends on your FOV settings etc, but it should be doable in Destiny 2. If you share a link to your conversion from Warzone to Destiny 2 with your settings I can take a look (use the purple share button).
  17. Correct, since hipfire is matched using 360 distance and vertical FOV for the scopes, aspect ratio doesn't matter (since the vertical FOV doesn't change for these games). If you were to use MDH instead then aspect ratio would affect the conversion.
  18. Ok, then this would be the best approach to match CSGO exactly: https://www.mouse-sensitivity.com/?share=2bf8ab334be8d8489716bbd46a5db654 However if only the AWP is good for you in CSGO and other zooms feel off you might want to adjust the scale like you did.
  19. Correct, updated
  20. Ideally you should convert everything from hipfire and not directly from a scope, although there might be exceptions depending on your preference. What was your zoom sensitivity in CSGO?
  21. 0.5 exactly https://www.mouse-sensitivity.com/?share=57d5cd31d6bd2174d864a6231897631d
  22. It might be that changing monitor size in combination with stretched resolution has a bug I see, as it assumes you have a 24" 4:3 monitor and are converting to a 24.5" 16:9. 0.55 is correct, if you do like this example to change the horizontal FOV to 90 while keeping your 360 distance you'll get 0.55: https://www.mouse-sensitivity.com/?share=1a41515e93266b224305e65fee159963 I'll fix this in the next update!
  23. Have you changed the MouseSensitivityMultiplierUnit value in the config file? In-game calculation assumes it is set to the default of 0.02.
  24. No, ADS in this game is currently MDH 100%, but the scaling for ADS is different from hipfire so the value is technically completely disconnected from hipfire.
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