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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. This is 100% sure an issue with the game. As stated in the notes, if you experience any difference in later versions, try the same fixes. Minecraft has never changed the actual sensitivity, but have had issues with FPS, vsync, polling rates and conflicts with keyboard input and sensitivity, which this is likely related to also. If you can try a tool like this in both versions you should see that they are exactly the same (granted vsync is off, and expect a few tests to be slightly off due to packet registration issues in the game), any difference you experience is basically down to a bug in the game that is inconsistent and impossible to account for. Also, the difference between the old pre and post 1.13 calculations was just a slightly lower base sensitivity (about 1.3 % lower) that was so insignificant that it was barely measurable. It turned out to be down to packet losses in the old versions, which again doesn't actually change the sensitivity so having it as a separate calculation was wrong. The base is the same, and how the bug is experienced will vary a lot.
  2. Since this is using vertical FOV to match, it doesn't change. It would be more correct in this case to use MDH 75%, which results in this: https://www.mouse-sensitivity.com/?share=39f1b61e1d0a4b699e5b62a998967763 An update to make this more consistent is coming later!
  3. Then you select 4:3 Stretched if it is stretched to the edges, or 4:3 black bars if it's 4:3 in the middle of the monitor with black bars on the side.
  4. The native aspect ratio is taken from the resolution, but if you force a different aspect ratio like 4:3 stretched to 16:9, you need to select "4:3 Stretched" under Aspect Ratio. It is only necessary to change FOV Type if you want to convert from another type. Say want the same FOV in Apex as in CSGO, then you do this and set the FOV in Apex to the "Config FOV" in the output: https://www.mouse-sensitivity.com/?share=270dec46e261ec130cc9de69115874e6
  5. Ah, you didn't specify change in aspect ratio FOV Type is not related to aspect ratio, it is just related to how the game calculates FOV. If you're using 4:3 stretched, this would be more correct: https://www.mouse-sensitivity.com/?share=a685f31159bdb75ca87e1cfea6652178
  6. It depends on how you want to scale hipfire. If you want the same 360 distance, it would be like this: https://www.mouse-sensitivity.com/?share=1fbd24ac1c08acdf10a92626c71ccc1f
  7. This is not always true, it depends on how the game scales FOV. For CSGO the 4:3 portion of the image stays the same regardless of aspect ratio so the vertical information is constant while the horizontal is extended. However for a game like Overwatch set to FOV 103 means that the horizontal FOV is fixed to 103, so regardless of aspect ratio your horizontal "information" will be constant while the vertical changes. Your conversion method is unrelated to the aspect ratio, it should be based on the method you prefer. The calculator will make sure it is correct if you enter all the correct information.
  8. I just double checked with your exact settings, and the calculations are correct. The basis for the difference is a known vertical offset of 70% that a lot of Unreal Engine 4 games uses. Not sure why you would feel any difference, it might be down to how the game runs or renders.
  9. Seems like a Chinese mobile phone number is needed to register an account for this game (which I don't have), so I need to borrow an account to be able to analyze it.
  10. DPI Wizard

    UpGun

    See the game notes for instructions on how to disable smoothing!
  11. See the game notes for instructions on how to disable smoothing! View full update
  12. If you mean by all ADS sens default that all ADS in Apex is 1, then this is the correct way to do it: https://www.mouse-sensitivity.com/?share=c6add5549a3c5cc5a8a1bb725a614e94
  13. I've updated the ADS FOV Power now, and will look into changing the aim to weapons instead of classes.
  14. The only reason is that it is consistent between aspect ratios. Say you go from 16:9 to 21:9, if you use MDH 100% you will get a "different" sensitivity since the match is now to the edge of the 21:9 monitor instead of the 16:9 (so it will be faster). If you instead use MDV 178%, the 16:9 portion of the 21:9 monitor will be exactly the same as your old 16:9 monitor, keeping it more consistent.
  15. Are you entering this sensitivity in the correct config file, and not in-game? In-game sensitivity is different.
  16. Make sure raw input is on and you should be good.
  17. Which of the games do you want to convert from, and what is your ADS sens in it?
  18. That's already an option, select "Convert from: Distance" And enter your desired 360 distance in the Distance field (Multiplier 2 switches to Distance):
  19. Yes, because the conversion setup perfectly matches how the game scales the scopes, you get a zoom sensitivity of 1.
  20. Not exactly, you then put 119 in the scale field: Exactly how this is done correctly varies a bit from game to game though.
  21. This looks good if your aim is to keep the sensitivity matched to the default scaling of CSGO
  22. DPI Wizard

    9.6.c

    Game added Bless Unleashed
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