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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. ADS and scope will be related to your hipfire, so they stay the same.
  2. I don't know why anyone would do this to be honest. It probably stems from CSGO players stretching 4:3 to 16:9 making the targets really chonky and bigger. But it looks absolutely awful (which is likely not a concern for "competitive players") and if you get used to this you will have a hard time adapting to a regular aspect ratio. Again, why? If it's for performance then ok I guess, but it's usually better to run low quality on higher res.
  3. As mentioned earlier, you will get a different horizontal and vertical sensitivity. Stretched resolutions are only going to bring you headaches, I would definitely advice against using it unless you are only playing one specific game. And by how much is it different? Well that depends on what exact aspect you want to match, do you want the same 360 distance, same tracking speed (MDV 0%) same flick speed to the edge (MDH 100%?) or what? For most games that support a separate vertical sensitivity the calculator gives you the option to accurate calculate this. In other words, there is not one number that differentiates the stretched aspect ratio from the native.
  4. I don't think there are many native 1728x1080 monitors, but the exact pixel size would depend on the actual size of the monitor. If both were 24" the 1920x1080 would have 91.79 PPI while the 1728x1080 would have 84.91 PPI.
  5. This question is a bit vague, the difference is their aspect ratio... What do you mean?
  6. When you stretch one aspect ratio to fit another you will also get a different horizontal and vertical sensitivity.
  7. The total pixels you view in a game is a bit complicated to calculate because they stretch more and more towards the edges, the formula I gave you earlier was the total counts for a 360 rotation, not what you see.
  8. It means that the resolution in the game/Windows is the same as the resolution of the monitor.
  9. No, that's only related to the DPI of your mouse. Higher DPI = smaller movement to register 1 count.
  10. Yes, unless you have changed the Display Scale from 100%.
  11. That will result in slightly taller rendered pixels and a very fuzzy image as they won't fit the monitor pixels
  12. Not any special kind, you will see it when you do a calculation. The sensitivity will either be out of range or have a very high discrepancy. As for the games that have issues with movement not being registered on low sensitivity, it will be mentioned in the game notes.
  13. No, they are usually square. The aspect ratio is the ratio between the horizontal and vertical pixel amount, not their size.
  14. Your 360 distance in inches multiplied by your DPI.
  15. You can't count the pixels in the demo images, they are resized and bigger than they would appear in the game.
  16. No, the demo gifs are zoomed in so it's easier to see the difference on a web page.
  17. They are accurate, but zoomed in which exaggerates the movement so it's more clear what's going on.
  18. As said, it's completely unrelated to pixels so yes there will be sub-pixel movements.
  19. What do you mean by recoil? Literal recoil from guns? If so it's not related to pixels at all, it moves to a specific pattern.
  20. It means that for every count from the mouse the crosshair moves 1.0001 pixel, which is not an issue btw as all games render sub-pixel movements.
  21. There are only a very few games that have this issue, but the biggest problem will likely be that some games does not support a sensitivity low enough to get 0.125.
  22. With a pixel ratio of 1 you can at least aim at anything you see, but the movement does get smoother below which can affect your feel. Generally go as low as you can as long as the game handles it (some stop registering small movements has very low sensitivity).
  23. For the pointer yes, for sensitivity in games typically no, as they rely on how many degrees you turn and are not related to your resolution. There are a few exceptions though, where the game is directly affected by the resolution.
  24. Typically below 1 doesn't give any more accuracy.
  25. Depends on your monitor size, for 24" it's about 92 pixels per inch, for 27" it's about 82.
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