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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. No, focal length is MDV 0%
  2. If the aim settings in the output for BF 2042 is also what you are using, you can just use CSGO and the same conversion setup for everything.
  3. 90 is generally considered very wide, 73.74 is the same as CSGO (as they use different FOV Types). But if you do want to use 90, you can try to match the hipfire using 360 distance instead of Monitor Distance.
  4. Correct. It depends on what you have as zoom sensitivity in CSGO if you want to keep that. If it's 1 the correct coefficient and setup in the calculator would be 133.3333.
  5. Set the conversion to Monitor Distance - Vertical instead, and use FOV 73.73795 in BF 2042 and it should feel better.
  6. Also also... there's a bug (in the game, not the calculator) with the 2.5x scope, it uses the wrong FOV for the "ADS Off" sensitivity calculation than the scope actually is. The calculator accounts for this if it affects you
  7. No, 6x and 7x uses the same setting, which is why they have their power in the parenthesis behind the calculation. Most of the time you will get the same value for these, but in case you don't you can choose the one you want. The 3.4x and 3.5x also share setting, but they also have the same FOV so they are practically identical just differently named. 12x uses the 10x setting, the actual 10x I'm still grinding towards since it isn't available in any Portal mode. Also there is no 5x scope I think? Correct me if I'm wrong, but I haven't been able to find one.
  8. More scopes added, and calculations/FOV updated so 360 distance and FOV is now 100% correct (it was off by a few counts previously). For helis and planes you mean? Not sure I'm able to add them, but I'll check.
  9. If the coefficient is set to 0 and the calculator is set to MDV 0 the sensitivity value will stay the same yes, because the game will automatically scale it with the FOV. The 360 distance will also change yes.
  10. The red numbers means that the calculated sensitivity is more than 4% off of the target. Usually you can't do much about this other than adjusting your DPI (which in ADS and scopes will in most cases also affect hipfire so it might not help), or in Halo's case lower the Horizontal Scale, but that will prioritize hipfire and not the aims. In short this is due to a lack of granularity in the game, where it's lacking the proper amount of decimals to achieve your target sensitivity.
  11. Added them now, they share FOV with Guardian and Operator.
  12. Added a bunch more scopes now! Some minor FOV adjustments might follow, but nothing that should be of significance.
  13. Added all weapons now (handgun, shotgun, assault rifle and sniper). Since the game lacks proper decimals settings there won't be much difference between them in most cases.
  14. Yeah, it's really buggy. You can try to set it in the config file %LOCALAPPDATA%\HaloInfinite\Settings\SpecControlSettings.json: "spec_control_field_of_view": { "version": 0, "value": 106 }, There's no sensitivity in the file though, so I haven't included it in the instructions.
  15. The discrepancy is so small in the first one it won't make much of a difference in your case, so just stick with 1. Correct, so to match Overwatch set the FOV to 106 in Halo (the FOV scaling is all messed up in Halo, that's why you get a weird value).
  16. The discrepancy is due to the limited precision in Halo's sensitivity. If you set the Horizontal and Vertical Scale to 0.1 you will get better accuracy: https://www.mouse-sensitivity.com/?share=2b33fb8658ee89f5506c0c76967ba375
  17. Tested with an 8 kHz mouse now, and it's absolutely terrible. There's a huge delay in the movement of over a second after you stop moving the mouse. Pretty bad at 4 kHz too, 2 kHz seem to work alright here. But it might be hardware dependent, so if you have any issues do lower the polling rate to 1000 Hz or even 500 Hz.
  18. Yeah, saw in a playthrough exactly where it is
  19. I've change the calculation around now so you can set your own horizontal scale to achieve this. Note that there's a bug where it won't warn you about the "Mouse Sensitivity" value being too high when using the "All" conversion, so if it's above 10 just raise the horizontal scale.
  20. DPI Wizard

    9.7.c

    Game added Bright Memory: Infinite Games updated Battlefield 2042 - Added more scopes and vehicles. Halo Infinite - Updated sensitivity and added all scopes.
  21. Bright Memory: Infinite added!
  22. I've added hipfire and low aim now, any idea how much I have to play to get a weapon with a high zoom scope?
  23. No numerical sensitivity value in this game, see the game notes for instructions.
  24. No numerical sensitivity value in this game, see the game notes for instructions. View full update
  25. I've done this now, but it doesn't actually help anything on the precision since it has the same decimals as the main sensitivity.
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