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Everything posted by DPI Wizard
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There's no numerical sensitivity value or config file available, so this game can't be added.
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There's no numerical sensitivity value or config file available, so this game can't be added.
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https://www.mouse-sensitivity.com/forums/topic/5940-new-game-requests/?do=findComment&comment=49037&_rid=2
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Space Marines 2 is added now.
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This is just how fast the scope zooms if I'm not mistaken, it has nothing to do with FOV or sensitivity.
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Just added! View full update
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Working on it right now.
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Outlaw is added.
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The first one converting from Deadlock is using Deadlock's hipfire FOV (60 vdeg) as the base for the zoom calculations. The second one is using CS2's hipfire FOV (90 Hdeg 4:3, about 73.74 vdeg), so since the source is different, the calculations will also be different. You should use the calculations for the game you are coming from. You can avoid this by also using MDH 100% on hipfire btw, when the aims will be the same even if you reverse the calculation.
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These settings are for controller input only sadly, a shame as they offer a lot better granularity.
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Best conversion method for different FOVs
DPI Wizard replied to Lexx's topic in Technical Discussion
Unfortunately there is no best method, it all depends on your preference. Try MDV 0%, MDV 100% and MDH 100% first to see if any of those methods suit you. -
I'm adding what I can, I need to unlock stuff first.
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I have only tested the absolute FOV of the aims, not their transition, and it is spot on at least, with the exception of differences between inner and outer FOVs of more powerful scopes.
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Battlefield Sensitivity/DPI
DPI Wizard replied to cavi sona's topic in Feedback, suggestions and bugs
That's not how the sensitivity in Battlefield works. You need to convert from old to new DPI, which is part of the reason this calculator exists. For instance like this.- 1 reply
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- dpi
- battlefield
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Hipfire added, aims coming soon! View full update
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What do the "max discrepancy" numbers actually mean?
DPI Wizard replied to Oninaig's topic in Technical Discussion
The color of the discrepancy should indicate how bad it is, from green to orange to red. -
Added.
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See the game notes for instructions on how to disable smoothing. View full update
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The calculator will always provide you with the closest possible match to this. Using 360 distance for scopes is highly not recommended though, as you will struggle with both games having the supported range to achieve it, and the aiming for the higher scopes having an extreme amount of pixel skip, making aiming practically impossible.
- 7 replies
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- batllefield 1
- discussion
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No, the distance calculation is correct, 52.5347 centimeters. Shorter is impossible due to limitations in the game.
- 7 replies
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- batllefield 1
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This happens due to a limitation in BF1, where the product of SoldierZoomSensitivityAll and SoldierZoomSensitivity3x00 can not exceed 3. So for instance there is no difference in using 2 and 1.5 (2*1.5=3) or 2 and 1.9, since the game maxes out at 3. This causes some weird values when reverse-calculating from distance to sensitivity, but the result is still correct.
- 7 replies
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- batllefield 1
- discussion
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Please use the share function, it makes it a lot easier to just click your link rather than replicating an image Here's your first conversion: https://www.mouse-sensitivity.com/?share=7dc2672dc1558f24cb2b713787de3bce And here's your second one with the proper sensitivity 1: https://www.mouse-sensitivity.com/?share=a13b57dca012d5621af902e1cb37e2a7 So the result is the same, i.e. no inconsistency.
- 4 replies
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- discussion
- battlefield 1
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