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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Sensitivity can only be set in the registry for this game. View full update
  2. The 360 distance calculation for the scopes are 100% correct yes, assuming you enter all the correct values according to your setup of course.
  3. Added all scopes for this game now.
  4. All scopes added! View full update
  5. Here's a full comparison between BFV and BF 2042 scopes (10x missing on BF2042, working on it!). These are the base values showing the true optical zoom, those under 3.00x will be affected by ADS FOV on/off. BFV are using the actual optical zoom for the scopes. BF 2042 uses seemingly arbitrarily assigned values, but they almost line up on a linear axis. Scope Zoom BFV Zoom BF 2042 1.25 1.250 1.710 1.50 1.500 1.997 2.00 2.000 2.586 2.50 2.500 3.188 3.00 3.000 3.793 3.50 3.500 4.405 4.00 4.000 5.016 5.00 5.000 6.00 6.000 7.482 7.00 8.711 8.00 8.000 9.950 10.00 10.000 12.420 12.00 14.907 Edit: 10X scope added!
  6. Yeah, I think it throws a lot of people off, as they assume the 1.25x is the same as in BF1/BFV. But since it's quite a bit more powerful it feels completely different, and is too powerful as the minimum zoom.
  7. I checked the game now, and it is still correct. But this game is a bit quirky, the calculated sensitivity is correct for when you jump into a mission. Onboard your ship etc. the FOV is different which affects the sensitivity. Are you testing in a mission?
  8. There are separate Hipfire Pitch and Hipfire Yaw calculations which have this. This is done to make it as accurate as possible when using the limited in-game sensitivity, but it should say in the game notes that the Hipfire calculation assumes default yaw and pitch values, I'll fix that!
  9. Your m_pitch and m_yaw are not set to the default 0.022, that's why you get 35 cm. You basically get this: https://www.mouse-sensitivity.com/?share=17aca7aa26d67dd57039776f10bab102 Set them to 0.022 and it should be correct
  10. DPI Wizard

    9.7.e

    Game added Spaceflux Games updated Roblox - Added RIOTFALL. Enlisted - Added tank sensitivity. Battlefield 2042 - Added vertical sensitivity. Krunker - Added all weapons and scopes. Severed Steel - Updated decimal rounding.
  11. Spaceflux is added.
  12. DPI Wizard

    Spaceflux

    Just added!
  13. Just added! View full update
  14. Riotfall is added.
  15. The coefficient. The soldier zoom aim sensitivity is a multiplier to all of the zoom levels. So for example at 50 they will all have twice the 360 distance as when at 100.
  16. I need a key for the game!
  17. It's the technical test if I'm not mistaken, and I don't currently have access. Signed up for CBT, but haven't got any access there either yet.
  18. Just checked it now, and it's still the same here. What launcher do you have the game in, and can you verify that the m_yaw, m_pitch and m_sensitivity are correct in the console?
  19. ADS FOV is bugged (or works differently by design) in BF 2042, so you can't use the same settings as in BFV. If you have both USA and ADS FOV Off, you should turn USA on and set it to 100 in BF2042 to match BFV. Try that and see if it helps
  20. There's a bit of an issue with the alignment though, since the game info needs to align with the game if side-by-side, and be pushed down and ignore the alignment if the resolution is not wide enough. But I'll find a solution eventually
  21. I'm actually working on exactly this, it should be ready for the next version.
  22. Not the exact same FOV, and 12 in R6 has a 4% discrepancy to 3 in Apex. If you use the config file and the exact same FOV you get the same output (i.e. 1 for Apex and 50 for R6): https://www.mouse-sensitivity.com/?share=111a3f7f8c4fb4257325e11eb6541274 Here it shows 1.01 for Apex because it has a bug (the game and not the calculator) where it rounds the FOV before calculating the ADS sensitivity.
  23. No problems mate, Riotfall will likely be added later today
  24. Can you please provide your exact conversion by using the purple share button?
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