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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. No, the calculator already does this with the "All" conversion I just picked out two that are almost the same to show the output better, that they have the same FOV and same 360 distance, i.e. the same sensitivity.
  2. If you configure everything according to the output it should be right. What exactly doesn't feel right? Take this example, the 3.25x in Warzone is pretty much identical to the 2x in Super People, and as you can see they have a pretty much identical 360 distance as well. This is what the calculator does, if they feel different it's down to how the games run, their sensitivity should be the same. https://www.mouse-sensitivity.com/?share=6842094d4222eaba4cd1a14981bbe94f
  3. The link I sent doesn't necessarily match your Warzone settings, it was just an example based on what I saw you try in this thread. You have to make sure it matches your mouse sensitivity, coefficient, low and high zoom, DPI, FOV, resolution, ads field of view and ads mouse sensitivity.
  4. Affected just changes the FOV of the scopes, the sensitivity still scales exactly the same.
  5. The best and easiest way is to just use the "All" conversion and make sure you enter all your setting from Warzone. If you then match the conversion setup to this it should provide you with an output where the ADS sens in Warzone matches your settings. And then just select Super People and "All", enter your FOV and everything will be matched to Warzone. Like in this example: https://www.mouse-sensitivity.com/?share=5fc9ae383a17b0401574de6b941371c4 The important part is that the ADS and Scope setup matches Warzone, if you use Relative mouse sensitivity you can use the same value x100 (so for instance 1=100) and select Monitor Distance Vertical and it will match.
  6. That's the monitor distance coefficient, if you scroll down check the game info you can see what the different inputs are. But note that in the config file for Warzone as you have chosen they only have a code, not a proper name. If you select in-game as location instead you will see a more descriptive name
  7. No, that would be horrible for powerful scopes. It might be useful for ironsight and 1x scope, but usually not over 2x. You need to use a monitor distance conversion instead to keep the aim consistent and not your 360 distance.
  8. You get a higher distance because the FOV for ironsight in Super People is much lower than in Warzone, it's closer to what you get with a holo sight in Warzone. You could match them using 360 distance instead if you prefer that.
  9. DPI Wizard

    9.7.h

    Game added Wrought Flesh Games updated Ground Branch - Added scope sensitivity. Postal 4: No Regerts - Added ADS sensitivity. Crysis 1 - Added ADS sensitivity. Strafe - Added vertical sensitivity. PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds) - Added more scopes. Battlefield 2042 - Added 10X scope.
  10. Added a bunch of scopes now.
  11. So both horizontal and vertical sensitivity based on vertical you mean? Even for games that supports vertical?
  12. DPI Wizard

    Wrought Flesh

    Config File sensitivity added.
  13. Config File sensitivity added. View full update
  14. Added ADS now. It's exactly the same as before, nothing has changed that I could find at least.
  15. Correct (they are not exactly the same, but close). As you can see here after hipfire sensitivity have been matched first: https://www.mouse-sensitivity.com/?share=13613e862d3f2c35a9d68d5501363b98 Input lag might play a part indeed, on my system it works fine up until 2 kHz polling rate, but 4 kHz and 8 kHz are completely useless. It wouldn't surprise me if 1 kHz might cause issues on some systems, or even that the bug present in the beta still affects some people. Input lag won't change the actual sensitivity though, you will still move the correct amount, but it will feel horrible because of the lag.
  16. Hi! There is no specific equation to this, every game and every scope needs to be analyzed and an equation reverse engineered for both the sensitivity and potentially the FOV. And I don't share these because there's a lot of work going into engineering them. Some are very complex to account for all possible scenarios, some of the scopes in BF 2042 are over 300 characters long, here's a pixelated screenshot of a single equation (over 5 lines) to give you an idea USA in BF 2042 is working exactly as it should, as I have shown many times: USA works on the actual FOV, not the name of the scope. The name is irrelevant. If you for some reason want a 4X in BF 2042 to have the same 360 distance as a 4X in BFV you can just convert between them using 360 distance, but this won't preserve any kind of aiming consistency between them
  17. It depends on how you want the hipfire matched. If same 360 distance and assuming your zoom sensitivity is 1, then like this: https://www.mouse-sensitivity.com/?share=2a416f58768d96a92cf683ffa71902ef It's 16:9 black bars (or technically letterbox, but it's effectively the same).
  18. I've added Y sensitivity now.
  19. I've added all weapons now, and updated the sensitivity has it hade change a lot since I added the game.
  20. The vertical portion of the calculation is only linked to vertical sensitivity. Not a lot of games have this, and very few have a separate vertical sensitivity for ADS. And I think no game has individual vertical sensitivity for each scope. So you will in most cases only get the vertical sensitivity calculated for hipfire.
  21. It does horizontal to horizontal, and if the games supports it then vertical to vertical.
  22. For now it's the average between 0 and 100, do you think it's necessary to provide a customizable range? It might just be more confusing I think.
  23. Beta can be tested here! There's a few known bugs, in particular with swapping the calculation when using distance. Note that favorites etc might get reset if necessary, but I hope it's not needed.
  24. That is because the sensitivity in CSGO is a bit backwards, you have to calculate the vertical sensitivity first, so that is what you'll see in default mode. So 4.8982 is the vertical 360 distance, if I set it in advanced mode to see all 360 distances you'll see that it's right for horizontal (i.e. m_yaw)
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