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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. In-game sensitivity has a very limited range, use the config file for best accuracy. View full update
  2. Be sure to disable Vsync and smoothing for the sensitivity to work correctly in this game.
  3. Be sure to disable Vsync and smoothing for the sensitivity to work correctly in this game. View full update
  4. Be sure to disable Vsync and smoothing for the sensitivity to work correctly in this game.
  5. Be sure to disable Vsync and smoothing for the sensitivity to work correctly in this game. View full update
  6. Correct, as long as both games support the same FOV. If you can't match the FOV because it's locked or out of range, then the ADS and scope calculations will be different.
  7. It seems like you have the site set to French, then Chrome is translating it back to English. Either disable the Chrome translation: or set the site to English and and should work:
  8. It's still a conversion from distance to a usable sensitivity value, both (converting from a game and converting from a distance) are essentially the same in the calculator. Both require a reverse-engineered formula to calculate the sensitivity.
  9. Short answer, no... in most cases*. 360 distance, FOV and sensitivity will be the same. If there is a change in monitor size, it might be perceived differently (even though it is technically the same), which you can account for in the calculator by entering different monitor sizes. *A few games are directly affected by resolution (in most, if not all, cases horizontal), for instance Farming Simulator: https://www.mouse-sensitivity.com/?share=b5c6f73895ada04db4dddb6e81756a95 and Minecraft Bedrock Edition: https://www.mouse-sensitivity.com/?share=cee3b246ffafe18232655f2a025b8d75 These are rare though, and the calculator will account for this unless it somehow didn't get detected under analysis.
  10. MDV and MDH are directly related through your aspect ratio. For 16:9: MDH 100% = MDV 177% since 16/9=1.777778 MDV 100% = MDH 56.25% since 9/16=0.5625 As long as you don't convert between different aspect ratios, they are just two ways of getting the same result. MDH 100% will result in the faster scopes sensitivity, MDV 100% is a good middle ground if you find MDV 0% too slow and MDH 100% too fast.
  11. This game has too much smoothing and can not be added.
  12. DPI Wizard

    9.8.b

    Games added XIII (2020) Dread Hunger Games updated Red Dead Redemption 2 - Added support for Windows Mouse. Super People - Added driving sensitivity.
  13. The original had too much smoothing even with the unofficial patch, but the remake has been added! Added.
  14. DPI Wizard

    XIII (2020)

    Added with ADS sensitivity.
  15. Added with ADS sensitivity. View full update
  16. DPI Wizard

    Dread Hunger

    Check the notes for instructions on how to disable smoothing.
  17. Check the notes for instructions on how to disable smoothing. View full update
  18. Added it now
  19. Gotcha, I'll check it!
  20. Is there any drivable vehicles in the game now?
  21. I've added support for Windows Mouse now. It does introduce a bit of packet loss (negative acceleration), but I guess in most cases it's worth it to be able to set the WPS to get the sensitivity in range
  22. Horizontal. Yes.
  23. This should do: https://www.mouse-sensitivity.com/?share=8361fafafb7747afddff22c14346a20d
  24. DPI Wizard

    9.8.a

    Game added No One Lives Forever (The Operative) Games updated Halo Infinite - Added 2.0x scope. Roblox - Added Jailbird.
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