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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    9.9

    Calculator updates You can now change layout by clicking the icon on the right side of the Calculator Settings header. This preference will be stored in the browser and not with your saved input. Jedi's Trick is split into horizontal and vertical, each using just the defined axis to calculate sensitivity for both axis. Units will now default to centimeters unless the language selected is English (US). Games added Tiny Tina's Wonderlands Ghostwire: Tokyo Games updated Mirror's Edge Catalyst - Updated FOV Type. The Cycle: Frontier - Added scopes. SCUM: Updated sensitivity scaling. World War 3 - Updated config path.
  2. Both these are added, ADS sensitivity for them coming soon!
  3. Aiming and bow sensitivity added. View full update
  4. Aiming and bow sensitivity added.
  5. Added with lots of scopes! View full update
  6. That's actually the way it works now, the issue is that most games do not support separate Y axis sensitivity, so you're getting horizontal match for both axis. Which might be fine depending on your preference, but there's no way of doing vertical for both axis with the current implementation. Splitting it into a horizontal and vertical option makes it work the same way monitor distance works, you choose one axis and the other one will match 1:1 (i.e. same 360 distance).
  7. 1.21 is just a close approximation of what Jedi's Trick Horizontal would equate to in a vertical coefficient for 16:9. Using Jedi's Trick Vertical is more consistent, the next update of the calculator will make both options available.
  8. You should either do like this to keep the same scaling for everything including hipfire: https://www.mouse-sensitivity.com/?share=09f6376507b286de45c795ed3e9b2960 Or like this to keep the same 360 distance for hipfire: https://www.mouse-sensitivity.com/?share=7bde13f1edac586cb02de75e441c3f33 Ideally you should use FOV 103 for Warzone though, so hipfire would be identical to Valorant regardless of conversion method. But if you want to use 120 you have to choose one of the options above.
  9. Multiplier 1 (Mouse Sensitivity) is the value that is being calculated for you, it is not fixed. It is based on Sensitivity 1 (Sensitivity Scale (Horizontal)) as well, so you can lower this to get a more precise value (for instance set it to 0.4 instead of 1).
  10. You mean what game it is? https://store.steampowered.com/app/1461600/Project_Sparrow/
  11. The FOV Type had changed from Hdeg to Vdeg, updated it now
  12. The aim list uses the names from the config file, where ADS is called Iron Sights
  13. This is just a display issue, as long as you entered 0.27502 in the first place, this is the value actually used.
  14. What exactly is the issue? Do you have an example of a conversion and what doesn't work?
  15. No ETA yet, but it's the main focus at the moment.
  16. MDV 133.3333%.
  17. There is no config file for this game, but setting it in-game should work. Do you mean it resets to 0.0001 when you try to enter 0.27502? Are you trying with a period or comma?
  18. It's this one.
  19. Do you have "Field of View Movement Changes" on or off (under game settings)?
  20. These are from the old version of the game, and not in use anymore. As instructed above, the best way to get clean fine is to just delete it and let the game re-create it. m_scopedSensitivity is only used as a global sensitivity for all scopes if m_usePerScopeSensitivity is set to false. So you can ignore it as you are setting each scope individually and this value will not be used.
  21. The Cycle and Frontier share config file location, so the best way to go about it is to move all your old "The Cycle" files to a new folder, and let the new launcher create all the needed files.
  22. Just added! View full update
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