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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Now it seems to work correctly!
  2. Just updated it, see if works better now.
  3. DPI Wizard

    9.9.a

    Game added NBlood Games updated Updated sensitivity for Build games: VoidSW, Raze, Ion Fury and Eduke32 in addition to Hedon. ARK: Survival Evolved - Added instructions on how to disable smoothing. Tiny Tina's Wonderlands - Added a lot of scopes. Ghostwire: Tokyo - Added ADS and Bow sensitivity.
  4. NBlood is added, and VoidSW, Raze, Ion Fury and Eduke32 updated!
  5. NBlood added and all Build games updated. View full update
  6. DPI Wizard

    NBlood

    NBlood added and all Build games updated.
  7. That's how it worked before, it can still be done manually: https://www.mouse-sensitivity.com/?share=19ab0e79d04e783daa7fe521a35176b5
  8. Seems like they switched to in-game sensitivity, but it's still way off. For instance 5 in-game with 1000 DPI should be 52.46 cm, not 87.
  9. Aiming and bow sensitivity added.
  10. I came up with that specific term, but focal length and coefficient was already terms used in the industry. I needed to separate vertical from horizontal though, so I used MDV and MDH.
  11. There's both an "All" option and a Y option in the aim list, but they are indeed 1:1. Since this game has a lot of smoothing issues and lacks a separate scope sensitivity, scopes won't be added since they are almost impossible to analyze.
  12. Done this now. Also added a lot of scopes, note the difference between a 5x Sight and 5x Scope (there's also slight variations on other zoom levels depending on the weapon).
  13. Try with 0.1, 2 or 5 in Valorant instead and you'll see that it is completely off
  14. The slider might indeed be inconsistent. I always tested by moving it all the way to 1 or 100 then using the arrow keys rather than dragging it which yielded the correct result every time. But the whole process is a bit sensitive, so definitely pay attention.
  15. This is a smoothing issue, I've updated the game notes with instructions on how to disable it
  16. Oblivity is added.
  17. Just added! View full update
  18. No, it will be different for each scope since it's based on MDV 0%.
  19. Yeah, it doesn't scale logically at all, which is why I haven't added it yet. I need to get a few weapons to analyze, but from what I've seen so far it's very hard to get an accurate calculation due to how it scales with FOV.
  20. It was a bug with 2D conversions, try again now
  21. It took a while, but this is available now.
  22. It's live now!
  23. You can now (finally) change the layout of the calculator to your liking! On the Calculator Settings header there's now three buttons to switch between the layouts: (These options will not show up if your resolution is too narrow) The first one is the classic one where the boxes are vertically stacked and have a max switch. The second one will place the Calculator Settings and Input next to each other, and below them the Calculations and Game Info next to each other, using the entire width available. The last one is like the classic layout, but with the width forced to max. This setting is stored in your browser and not with your saved input. Also Jedi's Trick is now split into Vertical and Horizontal. Previously it used primarily horizontal, and only vertical for those games that supports separate vertical sensitivity.
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