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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. It has indeed changed, I've updated the hipfire now. But all weapons are changed too it seems, these need to be re-analyzed which will take some time.
  2. Try %APPDATA%\HROT\ and see if that works for you.
  3. DayZ is updated now, there's a new config file and FOV can only be set in-game.
  4. DayZ is updated, there's a new config file and the FOV can now only be set in-game.
  5. All of them are updated and verified now
  6. Wrong FOV, 110 is the in-game value and you have selected config file.
  7. The issue was that the FOV was hardcoded, fixed now. The ' is there because it is in the game
  8. Updated
  9. It's already updated as stated in the post above yours. Vehicles remain though, these are being analyzed now.
  10. Battlefield 2042 soldier sensitivity is updated! Changes: Base sensitivity is now same as Battlefield V. In-game sliders for both sensitivity and FOV are now accurate and can be adjusted in steps of 0.1 with the arrow keys. Vehicles are also changed, and will be updated a bit later today.
  11. DPI Wizard

    9.9.f

    Games added Unreal Gold Gridiron Games updated Tiny Tina's Wonderlands - Added calculations for save editor. Risk of Rain 2 - Added support for FOV change using 3rd party tools.
  12. Both these are added
  13. You have to use Oldunreal's 227 Patch and disable Mouse Smoothing and enable RawHIDInput to completely disable acceleration and smoothing. View full update
  14. DPI Wizard

    Unreal Gold

    You have to use Oldunreal's 227 Patch and disable Mouse Smoothing and enable RawHIDInput to completely disable acceleration and smoothing.
  15. Be sure to disable smoothing or use a polling rate of 500 Hz or lower to avoid negative acceleration. View full update
  16. DPI Wizard

    Gridiron

    Be sure to disable smoothing or use a polling rate of 500 Hz or lower to avoid negative acceleration.
  17. Can you please link this calculation so I can take a look?
  18. If by slightly you mean a few counts, that's correct. It's due to how buggy the FOV adjustment is in the game. That's because the game doesn't change the FOV over 115, setting it to 120 is the same as 115. So the calculator just replicates the bug The blue line is the configured FOV and the orange line is the actual FOV:
  19. Added this now.
  20. I have to disable vsync and use a low polling rate on the mouse to fix it, but I think what fixes the issues might vary depending on your system.
  21. Nice, added support for this now.
  22. If you use any of the vertical conversions (monitor distance, viewspeed or jedi's trick vertical), you will keep the sensitivity consistent for the vertical axis (obviously). What this means though, is that if you go from 16:9 to 21:9, the 16:9 portion of your new 21:9 monitor will stay the same.
  23. DPI Wizard

    9.9.e

    Game added LEGO Star Wars: The Skywalker Story Games updated Fistful of Frags - Added ADS and scope sensitivity. S.T.A.L.K.E.R.: Clear Sky - Added support for lower minimum sensitivity. World War 3 - Updated FOV Type.
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