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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Just added! View full update
  2. DPI Wizard

    Momentum Mod

    Just added!
  3. The scaling was updated for targeting and ADS, so I've updated it now. Also removed the MLX Mark 4 as I understand Saint can no longer scope with it. Try the calculation again now and it should be spot on
  4. I'll re-check this game as it is a complete mess with no sensible scaling at all, so maybe there's been an update. Just to verify your exact case, what weapon are you using for targeting?
  5. DPI Wizard

    9.9.g

    Games added Propnight Conflict: Desert Storm Project Genesis Warstride Challenges Knightfall: A Daring Journey Games updated Roblox - Added Delta Ring and CBR. Unreal Engine 5 Editor - Updated sensitivity calculations. Battlefield 2042 - Updated base sensitivity. DayZ (Standalone) - Updated FOV. Tiny Tina's Wonderlands - Updated how FOV affects sensitivity. Turbo Overkill - Added support for FPS since it affects sensitivity.
  6. These three are added.
  7. If you get a lot of stutters in the game or menus, try reducing your polling rate. Going as low as 125 Hz might be necessary to get rid of the stuttering. View full update
  8. DPI Wizard

    Propnight

    If you get a lot of stutters in the game or menus, try reducing your polling rate. Going as low as 125 Hz might be necessary to get rid of the stuttering.
  9. To get the vertical sensitivity in range you have to use a very high horizontal sensitivity. View full update
  10. To get the vertical sensitivity in range you have to use a very high horizontal sensitivity.
  11. See the notes for instructions on how to disable smoothing. View full update
  12. See the notes for instructions on how to disable smoothing.
  13. They seem to have changed the way it works now to just use the project settings, so I have updated it.
  14. All these are added!
  15. You can manually enter the sensitivity with 6 decimals, the in-game value will be rounded to two decimals but all 6 will be applied. View full update
  16. You can manually enter the sensitivity with 6 decimals, the in-game value will be rounded to two decimals but all 6 will be applied.
  17. The sensitivity slider is not accurate, expect some discrepancy. View full update
  18. The sensitivity slider is not accurate, expect some discrepancy.
  19. I can't see how mouse sensitivity has anything to do with this?
  20. ...because the devs haven't been able to implement a proper sensitivity without smoothing or acceleration.
  21. Be sure to always check the games notes, it's explained there: You need to enter the total change in turning speed according to your armor as "Sensitivity 1". Some armor directly affects the hipfire 360 distance, so you need to add all the "Change turning speed" values from your equipped gear. If you for instance are wearing these two: You should enter 32 in Sensitivity 1.
  22. Calculations are updated now with support for FPS.
  23. I have no idea where they get that from, it's definitely Unity.
  24. Heck, it's affected by FPS. I'll see if I can add it in a way where you enter your FPS to get it as close as possible.
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