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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Can you link the exact conversion? Check your PM!
  2. I can't find anything not working as it should, could you be a bit more specific with the exact calculation and weapon?
  3. Just like the other Splinter Cell's this can't be added either due to smoothing and acceleration.
  4. This game has both smoothing and acceleration and can't be added.
  5. Matching pixel ratio is the same as Monitor Distance 0%. This keeps the tracking speed consistent between FOV's.
  6. Just added! View full update
  7. Staying true to the Arma series, this game also has a lot of smoothing/acceleration combined with a maximum turn speed so it can't currently be added.
  8. Too much smoothing/acceleration combined with a maximum turn speed makes this game currently unsupported.
  9. Can you please post both conversions? I can with pretty high confidence say that this site is the correct one.
  10. It converts the 360 distance from Paladins to Fortnite, is it not the same for you?
  11. Which one specifically, there's a lot to go through but I can't find any 7x.
  12. HDR stock scope is an 8x, I've updated the description now.
  13. 17% should be correct if your FOV in Paladins is 100 yes.
  14. Correct, the most important part is to find a conversion that works for you, and stick with this for all conversions, using the same input game.
  15. You always have three aspects of a sensitivity: 360 Distance Tracking speed Flick distance to monitor distance X Neither of these are interchangeable unless you also have the exact save FOV. Which one is best also depends on the game and your preference. There's nothing wrong with 100% for all aims, a lot of games actually default to this. But it might be too fast especially for high power scopes for some. 0% is the other end of the scale which also a lot of games default too. The issues here is opposite, some find the high power scopes too slow. So to find your best match you have to do a bit of trial and error.
  16. No, this is 100% match horizontally.
  17. Unless it is intentional, you should stick to one viewspeed method for both ADS and Scope. And you can do this conversion by just selecting "All" for the input game https://www.mouse-sensitivity.com/?share=6150eaeb9f45b46bcb73decc7eb605cd
  18. Yes, but it's even closer with MDV 133%, where there's only a 1.5 cm difference in 360 distance. It is a little bit, but it is harder to gauge your preference the the difference is so small, compared to a game like for instance Fortnite where the difference would be 16 cm. Then it would be very obvious pretty quickly which one you prefer.
  19. I forgot to change it, but MDH 75% is the same as MDV 133.3333% if your aspect ratio is 16:9. It's generally better to use MDV 133.3333% to keep the conversion consistent if you change aspect ratio. This is a personal preference, but won't make a huge difference in this case.
  20. You have the scope conversion set up incorrectly, use MDV 133% on both ADS and scope and it should be good: https://www.mouse-sensitivity.com/?share=503597eeb53af991e74bac8d7a197e0a
  21. The first thing you should do is set the same FOV in both games, which means setting it to 73.739795 in Battlefront 2. Other than that, is the 360 distance not the same?
  22. Share your calculation please (Purple share button)
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