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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. DPI Wizard

    The Long Drive

    Just added!
  2. Use the config file sensitivity for best accuracy. View full update
  3. DPI Wizard

    Global Agenda

    Use the config file sensitivity for best accuracy.
  4. Not the easiest game to add is it both lacks a numerical sensitivity value and has a small amount of acceleration/smoothing. But it is added with these restrictions in mind now.
  5. The sensitivity slider has no numerical value, check the notes for instructions. View full update
  6. The sensitivity slider has no numerical value, check the notes for instructions.
  7. Always check the notes for further instructions. "Sensitivity 1" (Camera Sensitivity) is the Roblox main sensitivity, while the "Multiplier 1"( Sensitivity, Aim Sensitivity and Scope Sensitivity) is the Bad Business specific sensitivity. So you need to enter your main Roblox Sensitivity into Sensitivity 1, and your Bad Business sensitivity into Multiplier 1.
  8. In-game you are limited to 0.1. In the config file you can go down to 0.01, unless they recently changed something. Not that in-game values might not reflect the actual value, but if there's been an update I need to check if it still works.
  9. Thanks for the info, I've updated the path now!
  10. Do you have a specific example? Use the purple share button
  11. Did a slight edit regarding coefficient 0
  12. Correct, but you can skip the inclusion of resolution/aspect ratio when the FOV is in vertical degrees, so you can simply do: 1/(atan(1.78*(tan(75degrees/2)))/atan(1.78*(tan(25degrees/2))))) instead. This breaks with coefficient 0 however, then you have to use: 1/(tan(75degrees/2)/tan(25degrees/2))
  13. Before I get this game, does it even have proper mouse sensitivity settings, and is it something that makes to calculate sensitivity for?
  14. If it's added like a coefficient (like in Battlefield), all scopes will scale accordingly based on their zoom.
  15. Actually, try to switch raw input off if you have it on in R6, see if that makes a difference.
  16. Is it hipfire in this one that is 4 cm short?
  17. He should add an aim multiplier, this way we can just calculate the correct value.
  18. It seems like "Focal Length" is added now, which is MDV 0%.
  19. There was a small bug with the hipfire conversion, "All" and ADS worked fine. The bug is fixed now!
  20. This is explained in the game notes: The shoulder aim can be calculated using either the hipfire or ADS setting, choose the one you prefer. This is referring to the calculation setup: If your hipfire and ADS setup is the same, this doesn't matter. But if it's set up like in this example you will get different results.
  21. In the first two the FOV of the source for the conversion (AimLab) is 70 Vdeg, in the last one the source is 85 Hdeg 16:9. This changes everything as the source is what everything is matched to. And this is why you should always use the same source for all your conversions.
  22. Can you please share your conversions using the purple share button? This is likely due to using different FOV's, but it's impossible to tell without knowing how you convert
  23. You should use the purple share button so I can see exactly what you are doing, it makes it a lot easier But I think the issue here is that you change the source of your conversion. This example matches Aimlab: https://www.mouse-sensitivity.com/?share=795f5ae4469867ab4e854f285418c80a If you convert from CSGO instead, your source is a different FOV, so all the scopes will be matched to that FOV rather than Apex' FOV.
  24. I found the issue now, the game is updated
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