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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. 1 is the maximum for the config file. If you're doing in-game calculations, select in-game...
  2. Just imagine what I have gone through analyzing over 1000 games
  3. First off, measuring FOV in third person is really hard. Most TPS games don't state their FOV, so if I want to add them to the calculator I have to measure it. For this to be even feasible I need two things, the sensitivity to be accurate (i.e. no acceleration or smoothing) and I need a fixed point very far away (as a skybox or an object several miles/kms away). Both these things can be very hard to come by in some games. Some might have slight smoothing that makes measurements inaccurate, others might be TPS games in confined spaces that makes measuring the true FOV almost impossible. Either way, converting between TPS and FPS boils down to two points, just like any aim. Do you want the same 360 distance, or do you want the same monitor distance. Both of them might feel different between the different views though, which is why it might be beneficial to have one conversion for first person games and a separate one for third person. TPS games tend to have a narrower FOV because the camera is further away from the pivot point.
  4. I think you are using the wrong mod. The Legendary edition mod is this one, and it requires the ME3Tweaks Mod Manager to work. The program mods the game, you are not supposed to extract a DLL file manually to a directory (that is only for the original version).
  5. Select "Hipfire Y" for the pitch calculation. But unless you have a specific scaling preference other than 1:1 for pitch it will be the same as yaw yes.
  6. Ok, I just checked it and the calculations should be spot on. What polling rate are you using? And are you sure the mod is applied correctly? Have you tested with a script to eliminate any issues with mouse drivers?
  7. Legendary or original? Original will have negative acceleration even with the fix.
  8. If 360 distance doesn't work for you across the board, what makes the most sense is probably to convert hipfire like any other aim. So in other words use MDV 178%: https://www.mouse-sensitivity.com/?share=9f07e4ecb9bc042f51d65150296ed6a6
  9. Technically the correct setting would be MDV 133%, MDH 75% is only correct for 16:9.
  10. Sniper is added now
  11. That was just an example entered by me.
  12. For that you have to select the scope you want to see the 360 distance for and enter the settings for it, like in this example.
  13. I'm not entirely sure what you mean, if you don't want to convert it to another game you can just click the "Clear input" option for the output game.
  14. DPI Wizard

    9.9.s

    Games added Golf Gang Car Mechanic Simulator 2021 Games updated GTFO - Added new weapons. Project Warlock II - Added config file sensitivity. Apex Legends - Updated FOV range for the config file. Games removed The Anacrusis - Sensitivity is affected by framerate so this game is removed. Roller Champions - Sensitivity is affected by framerate so this game is removed.
  15. You have set the scale to 0%, this doesn't work. Usually you want to use 100% here. It currently doesn't give you a warning though, this will be fixed in the next version.
  16. You can get this in the calculator like this: https://www.mouse-sensitivity.com/?share=d4e5f8e7c99df81f2701f8b8e02ae0b4 See the MouseVerticalSensitivityMultiplierAdjusted for PUBG here is calculated to 1.217395.
  17. All the new weapons are added
  18. That sounds correct yes, I assume something like this: https://www.mouse-sensitivity.com/?share=9eb81b92d8cd93afd0495beb62af0bd1
  19. You can also use a different vertical calculation (not just scale) by switching to Y Scale to custom: https://www.mouse-sensitivity.com/?share=83d25bfc37752d9bf83894f376adbecb
  20. Here: The vertical sensitivity calculation will only be shown for games that actually supports it. However the y/x ratio in raw accel is basically the same as this Y scale percentage, so I don't think a calculation is necessary.
  21. Do you mean a vertical sensitivity multiplier? Because that is already supported as Y Scale and Y Sensitivity. But as long as the aspect ratio is not stretched, the relation between X and Y is defaulting to 1:1.
  22. You will keep your perks until it expires even if you cancel it, follow the instructions here. Cheers!
  23. Both these are added!
  24. Just added! View full update
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