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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. See the game notes for instructions on how to set the sensitivity. View full update
  2. DPI Wizard

    Enclave

    See the game notes for instructions on how to set the sensitivity.
  3. The config file does not support more than one decimal unfortunately.
  4. The config file does not support more than one decimal unfortunately. View full update
  5. DPI Wizard

    Road to Vostok

    The config file does not support more than one decimal unfortunately.
  6. Updated!
  7. See the game notes for instructions on how to disable smoothing. View full update
  8. See the game notes for instructions on how to disable smoothing.
  9. Not possible unfortunately, there are so many random elements to the sensitivity in this game that it will be different in every scenario. Even with scripts repeating the exact same movement, the sensitivity is different every time.
  10. Use 2270
  11. Ok, I thought you wanted 1 step to the right For 0 it is 2270 that is closest: https://www.mouse-sensitivity.com/?share=88a1a8a1714e6bc15f7b828f9e6b17fd
  12. 975 DPI is you best match if you want to go up one step to 8: https://www.mouse-sensitivity.com/?share=2409b7534803ea934814b1b42dc55552
  13. Can you share your current settings from GTA 5 using the purple share button?
  14. This game does not scale like this, the best way to find the correct DPI is to lower the DPI to when it goes up to the next step, then check the DPI for 0% using the advanced mode: https://www.mouse-sensitivity.com/?share=9df48f8dfdd28d80b206ba08695caea9
  15. The changes was only for aims, not for hipfire.
  16. 50 for all scopes in R6 is matching the same tracking speed, like this: This is also the default setup for the calculator (MDH/MDV 0%). When you say you want 1:1 in terms of feel, it really depends on exactly what you mean. The same 360 distance, the same flick distance, the same tracking speed? You can only match one
  17. Apex is MDV 0% (with a rounding function, so it can be a fraction off), PUBG is MDH 100%.
  18. Have you made sure all the settings mentioned in the game notes as well as the scope magnification setting in the calculator is configured correctly? These will all impact the hipfire directly. BTW, is the English version of the game up anywhere atm?
  19. Sorry, it was mistakenly tagged as an in-game sensitivity, fixed now
  20. It is in the aimlist now, so you should be able to do the conversion.
  21. Still pretty bad unfortunately, I can't see this helped anything on the consistency. Latency is not the issue. See this video, this movement is supposed to be consistent, instead it speeds up and down due to the random movement of each input:
  22. 1, the vertical sensitivity is 1:1 to horizontal as long as you're not stretching the aspect ratio.
  23. It's very tricky for this game, as you have to literally count pixels to calculate the FOV, and it has to be lined up in a very specific and precise way.
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