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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Block N Load 2 is added.
  2. DPI Wizard

    Block N Load 2

    The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
  3. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy. View full update
  4. This issue should be fixed now, check again to see if it works for you
  5. There was a bug introduced with the latest update, try again now and it should work. Thanks for reporting!
  6. Since it's using the scale field I kept the error check as it doesn't make any sense to use 0 for power, but I'll update the error message to say scale/power
  7. DPI Wizard

    9.11

    Calculator updates Monitor Distance - Dynamic is new converison added, read more about it here. Fixed a bug when converting to 2D using distance. Games added Slime Rancher 2 Roblox - Added Prison Life
  8. Monitor Distance - Dynamic is now live, let me know if you find any issues!
  9. A new conversion method suggested by @TheNoobPolice is now integrated. See the original post here. What this method does is to scale the monitor distance based on a limit (i.e. max monitor distance troughout the scaling) and a power factor. Power factor 0 means that the scaling is equal to the limit, and the higher the power factor, the more the scale moves towards 0% scaling. Sensible power factors are between 10% and 300%. This method is ideal for those who find 0% to be too slow for more powerful scopes, but fine for ADS. You can play around with this graph to visualize the scaling: https://www.desmos.com/calculator/yfn7lpyfbf
  10. I've never noticed any issues in Overwatch, it's dead on everytime I've tested it. Have you tested with scripts, or just by hand?
  11. Both these are added.
  12. Just added. View full update
  13. If you convert from Apex, the best thing is to set the ADS and scope conversions to MDV 0% and the scale to your ADS sensitivity*100. So for instance if you have 0.9, set the scale to 90 etc.
  14. 1 for all aims is (almost) 0% in Apex. Due to a bug in the game it rounds the FOV to the nearest whole number before calculating ADS sensitivity, so it's slightly off.
  15. Correct!
  16. 0% is generally the best place to start (it's the slowest), so if scopes feel too slow you can try to increase it.
  17. For desktop, it's not really needed since it's not actually dynamic but fixed to the limit. So we can skip it there. For hipfire, I think it can be useful though.
  18. Actually, since there's no scale field for hipfire and desktop, I might have to add or somehow use another field as a global power or limit. I'll play around with it and see what makes sense.
  19. This is exactly what I was thinking too Zoom ratio. This is also what I had in mind. Also, for 2D conversions, it will use the limit as the coefficient since 2D essentially is infinite zoom.
  20. It's only the same if the FOV is exactly the same.
  21. That is correct.
  22. Should I fix the limit and power to e.g. 2, or try to make them configurable? Fixing them is more user-friendly, but some might prefer to customize it, idk. Also, what should we call it?
  23. This is correct, yes. 3rd person will always feel different from 1st person though, but that is because of the camera distance.
  24. Legacy is a fixed conversion, either MDV 0% based on a FOV of 65 hdeg 4:3 (Legacy MW), or MDV 133.3333% based on your configured FOV (Legacy BO). With relative, you can set the monitor matching distance yourself.
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