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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Way too much acceleration in this game unfortunately.
  2. Added. Note that this game has a small amount of negative acceleration.
  3. The game seems really broken. If I don't touch the mouse and just move around with the keyboard, it lags like crazy and freezes for a few seconds. As soon as I move the mouse the game freezes completely and must be force closed. Not sure how to fix this...
  4. Ok, it's not unlikely that they have updated it. I'll see if I can get the game running and check it.
  5. The game just freezes when I try to launch it now, but unless they've updated the scopes, they should be correct. Your spreadsheet for the Apex Legends scopes is also wrong, the scopes in that game does not scale their FOV like that at all. You can never assume a 2x scope etc is the same in two different games, there is a lot of ways they can scale. They can be: A multiplier of the configured FOV (and the multiplier is not necessarily related to the power of the scope) A multiplier of a fixed FOV (again, multiplier not necessarily related to the power of the scope) Be the optical zoom of configured FOV (not necessarily related to the power of the scope) Be the optical zoom of a fixed FOV (not necessarily related to the power of the scope) Be a random fixed value assigned by the devs, not related to any FOV or logic
  6. You probably didn't mean to put that in a quotation box , but you convert it like this: https://www.mouse-sensitivity.com/?share=caa3970fdb0c7ca27246aed509957b7c
  7. Both these are added.
  8. Overwatch is renamed Overwatch 2, details are updated and FOV Type is changed to hdeg 16:9.
  9. DPI Wizard

    9.11.a

    Games added DIMENSIONAL SLAUGHTER The Force Engine Darkest of Days Prodeus Block N Load 2 Games updated Dead Space 1 - Updated sensitivity to be correct with the mouse fix and added support for FOV change through 3rd party tools. Dead Space 2 - Removed sensitivity without mouse fix and added support for FOV change through 3rd party tools. Dead Space 3 - Updated FOV calculations. Overwatch 2 - Renamed Overwatch to Overwatch 2 and updated details and FOV Type. Marauders - Updated in-game sensitivity and config file path.
  10. I've updated the calculations now using the mouse fix, as without the fix there's a ton of variables affecting the sensitivity. Also added FOV instructions
  11. Just added. View full update
  12. Updated with the Remaster version! View full update
  13. Finally an oldie that worked, added now
  14. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy. View full update
  15. The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
  16. This game only has a sensitivity slider with no numerical value and no config file with sensitivity, so it can't be added.
  17. This game only has a sensitivity slider with no numerical value and no config file with sensitivity, so it can't be added.
  18. This game has too much smoothing and no working config file so it can't be added.
  19. This game has too much smoothing and no working config file so it can't be added.
  20. Checked it now, and it's a different path. Check the path for the update
  21. It's a bit of an oxymoron, but what it means is that the game either misses reports or is trying to "smooth" them, resulting in the mouse movement being a lot longer than it should be. And it's not stable, the actual movmement is all over the place. So it's the opposite of acceleration where the movement is shorter. Using a high polling rate over 1000 Hz is not recommended as a lot of games struggle with this. Most handle 1000 Hz, but some (like this one) has smoothing enabled by default resulting in this negative acceleration.
  22. Marauders is already added
  23. I've updated the game now. The in-game range was completely changed, and the config file was moved. Note that the slider is still very inaccurate and you have to use a polling rate of 500 Hz or lower to avoid negative acceleration.
  24. Checking it now!
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