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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Sensitivity is tied to FPS, so this game can't be added.
  2. Sensitivity is tied to FPS, so this game can't be added.
  3. This is correct, but the exact MDH value you should use depends on the MDV value. For instance if you used MDV 100% you should use 100*16/9=177.7778% for MDH (if going from 16:9 resolution).
  4. MDV 0% will do this, here's a random example: https://www.mouse-sensitivity.com/?share=8e46fc657b13babd0d367e985c64f59c
  5. Actually, the more I look into the this the more issues I see. We can't just do an average of all the numbers, because: Some games have aims with the same FOV but a different 360 distance. Others have the same 360 distance but different FOV. Some just have an arbitrary 360 distance and FOV for the aims, with no logical connection. Also some users might use 360 distance for ADS and monitor distance for scopes, which will throw the average way out of whack. And as mentioned there might be an imbalance of the aim distribution, so the average you get is neither here nor there. So unfortunately this can't be done in any meaningful way. It might work for a few games, but for those the sensitivity will already be so close you can just pick the middle one.
  6. I just verified that the calculations for this game is still 100% correct. But I had to start the game twice, the first time the values I entered into the config file got overwritten, the next time they stuck. So make sure that the changes you do are still in the config file after launching the game.
  7. It converts the mouse movement from the center of your monitor to twice the distance to the edge in Windows, to the in-game movement of aiming at something that is twice the distance away as something that is at the edge of your monitor. If that makes sense.
  8. DPI Wizard

    9.11.p

    Games added The Callisto Protocol Predecessor Sudden Attack
  9. The Callisto Protocol is added with look and aim sensitivity.
  10. See the game notes for instructions on how to disable smoothing.
  11. See the game notes for instructions on how to disable smoothing. View full update
  12. The config file naming of the aims can be a bit confusing, switch the location to In-game to better see what the different values are. MouseSensitivity is Default, i.e. regular hipfire. HipMouseSensitivity (Hipfire) is Shoulder Aim using the hipfire conversion setup. HipMouseSensitivity (ADS) is Shoulder Aim using the ADS conversion setup. The reason for the two different Shoulder Aim calculations is because some want to treat it as hipfire, others ADS. You choose the Shoulder Aim/Lowered State FOV in the special option:
  13. It can be done, but the average will in many cases not make sense. Say you have a game with 5 different pistol aims and one sniper; the average will be in no-mans land. But for games that have a nice range of scopes it will make more sense.
  14. I just cleared the cache, reload and try again now. Not sure if the issue is solved, but the framework was updated a few days ago and clearing the cache usually solved minor things like this.
  15. That should be the same, all LOL does is to adjust the Windows Pointer Speed. Are you sure there's not a profile in your mouse software that gets switched to automatically when you enter LOL?
  16. Yet another Paragon asset game added. View full update
  17. DPI Wizard

    Predecessor

    Yet another Paragon asset game added.
  18. No, you're still limited to the in-game sensitivity unfortunately.
  19. I found the issue, you need to make a new order as the Steam Gift Card option was recently added.
  20. It should be available for all regions, I need to look into that. Either way, you can just sent me the gift card code in a PM for the appropriate amount and I will sort everything else.
  21. Is this not visible to you? It's a manual process either way though, so we can also sort this through PM's.
  22. Just added! View full update
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