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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. If your source is CSGO, you should use that for all your conversion, so do like this: https://www.mouse-sensitivity.com/?share=d737927808ab2249edac068db8b383ca
  2. It might be because of your FOV, ideally you should use the same FOV in both games.
  3. Is the zoom sensitivity for BF2042 in your link what you actually have in the game?
  4. These three are added.
  5. DPI Wizard

    9.11.u

    Games added Military Conflict: Vietnam Gun Gun Pixies Game updated Roblox - Added Blacksite Zeta.
  6. Use the config file for best accuracy.
  7. Use the config file for best accuracy. View full update
  8. DPI Wizard

    Gun Gun Pixies

    This game has a mouse deadzone where small movements will not register.
  9. This game has a mouse deadzone where small movements will not register. View full update
  10. 360 distance and vertical sensitivity stays the same. Horizontal sensitivity will change, and you can calculate it like this, MDH 100% in this example: https://www.mouse-sensitivity.com/?share=7a4d8653bf7b5a803a47c2fbe55a500a
  11. DPI Wizard

    9.11.t

    Game added Sleeping Dogs: Definitive Edition Game updated High On Life - Added adjustable FOV through 3rd party tools. Dark and Darker - Updates sensitivity rounding to 6 decimals.
  12. It's definitely a wrong representation in the game, the vertical FOV stays the same regardless of aspect ratio. Maybe it's done because 16:10 is regarded as "tall" rather than "wide", but it's dead wrong.
  13. Nice, updated it now!
  14. Correct, and 24 in Super People is 50.4644, which is why there's a slight different. The best method is to always use the same source, so if Warzone is your preferred source you should use this. You won't get MDH 0% anyway since Super People lacks any decimals so the precision is really bad.
  15. This game has a lot of acceleration and smoothing, so it can't be added.
  16. Sleeping Dogs is added. Vampyr has a lot of acceleration so it can't be added.
  17. Just added! View full update
  18. Sensitivity is still the same
  19. Because sensitivity 24 in Super People is not exactly the same as 3.36 in Warzone, there's a -2% discrepancy. So when the scopes are calculated, the calculator will adjust for the discrepancy as much as possible. But when you just convert within Super People and use sensitivity 24, this is regarded as 0% discrepancy and all scopes are matched to this.
  20. It depends on the game and conversion. For CSGO, since it's stretched the vertical FOV stays the same, so any conversion using the vertical axis will be the same. This also goes for 360 distance, it will not be affected by the stretching. However if you use a horizontal conversion method, the conversion will be different, since the horizontal FOV changes.
  21. Then this is correct: https://www.mouse-sensitivity.com/?share=7e619c9bbbf8d1a9c538ffe8e64e1e3a This keeps the 360 distance the same for hipfire. If you want hipfire to be converted like the zoom sensitivity, then do like this: https://www.mouse-sensitivity.com/?share=7413d54c56a7266dad8b369b944010c5
  22. Also, what is you zoom sens in CSGO, and do you want to keep this zoom sens for Apex?
  23. From what game? Can you also please provide a link to what you have tried using the purple share button?
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