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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. You can't, it's limited by the lack of decimals for the ADS sensitivity values.
  2. Excellent, updated now!
  3. With USA off there is no link between the sensitivity multiplier and the FOV, so it's all over the place and no way to properly convert all of them to another game. You could convert scope to scope and find those that are closest in FOV, but the gap between the scope powers is completely different for BF4 and R6 so nothing really matches.
  4. I've added a separate calculation for ADS now.
  5. Everything will scale with your aspect ratio and be higher if that's what you're asking.
  6. All aims are added now
  7. Can you show exactly what you mean?
  8. DPI Wizard

    9.11.v

    Games added Lost Planet: Extreme Condition Lost Planet 2 Lost Planet 3 Games updated Call of Duty: Modern Warfare II (2022) / Warzone 2.0 - Updated 4X scope to be affected by the ADS Field of View settings. Roblox - Added All of Us Are Dead. STALCRAFT - Added all scopes. Genshin Impact - Added vertical sensitivity and update aim sensitivity. Warhammer 40,000: Darktide - Added ADS sensitivity.
  9. All the Lost Planets are added!
  10. DPI Wizard

    Lost Planet 3

    The sensitivity slider has no numerical value, see the notes for instructions.
  11. The sensitivity slider has no numerical value, see the notes for instructions. View full update
  12. DPI Wizard

    Lost Planet 2

    The Mouse Speed and Mouse Sensitivity has to be set to 32 in-game to eliminate deadzone and limit acceleration.
  13. The Mouse Speed and Mouse Sensitivity has to be set to 32 in-game to eliminate deadzone and limit acceleration. View full update
  14. Affected and independent only affects ADS and scopes from 4X and below. Your hipfire FOV stays the same and should not change. The FOV value you input (120) might in some cases reset to the default placeholder value of 80 (it should be slightly grayed out) when you switch certain settings, in this case just enter 120 again.
  15. Yes, this will keep the aim within the 16:9 portion of your monitor exactly the same as before. So you basically just have some extra width with the same sensitivity.
  16. This is already supported: https://www.mouse-sensitivity.com/?share=3cab1bf9fd751bad5d14fb7d36ba5be4
  17. Just tested it now, and it's working here. There might have been an update to the file, so I would suggest deleting it before starting the game (this will obviously reset all your bindings). Start the game so the files is generated, exit and open the file. Make sure you only edit the correct portion of the file, as highlighted here for hipfire sensitivity: Look for the "PCMouse" section and only edit the "vert" and "horz" lines:
  18. You do need to disable smoothing by following the instruction in the notes. Other than that it should be enough to just enter your CSGO config and select this game as output. Ideally you should also use Flawless Widescreen so you can match the FOV to CSGO, which means setting it to 18%.
  19. Note that the "View" setting in-game (Normal, Wide, Zoom) does not affect FOV. The view options in the calculator are for when you right-click to either zoom or switch to first person.
  20. Note that the "View" setting in-game (Normal, Wide, Zoom) does not affect FOV. The view options in the calculator are for when you right-click to either zoom or switch to first person. View full update
  21. Just noticed that the 4.0X is affected by ADS Field of View, so it has been updated.
  22. Added. There's no difference for the 3rd person other than that you have to enter the 3rd person FOV.
  23. You should wait, re-analyzing everything will take some time, but I will make a post here when it's updated.
  24. Good, I've been waiting for this! I was a bit hesitant to put too much work into it since this was coming, although it likely doesn't change anything.
  25. Use flawless widescreen, link in the FOV notes.
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