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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Thanks for the offer, but I got everything working in the single player mod now, and have finally found a workflow that is consistent when analyzing the aims. I did all scopes yesterday, and will try to do the rest today/tomorrow and update the calculator.
  2. It's a real mess how each weapon scale both their ADS and focus. Some do group together, but for all the others I've added every single one
  3. Smoothing issues in this game is finally fixed, so it's added now.
  4. DPI Wizard

    Sker Ritual

    The smoothing issues are fixed, so this is added now!
  5. The smoothing issues are fixed, so this is added now! View full update
  6. Sensitivity in this game is affected by framerate and there's smoothing so it can't be added.
  7. Sensitivity in this game is affected by framerate and there's smoothing so it can't be added.
  8. If you don't have a particular game where you're comfortable with your aim that you want to convert from, the best way in MW2 is to use relative ADS sensitivity and start from 0. This is the slowest "regular" conversion without adjusting the individual scopes. If this feels too slow, start increasing the coefficient gradually until it feels more natural. The typical range used is 0-178, but any value is valid as long as it works for you. When you find your magic number you can configure the calculator to match this (using Monitor Distance - Vertical and the coefficient) to easily convert this to other games.
  9. Then I don't know what to say... I just tested it to be absolutely sure, and there's no difference in sensitivity or field of view if your resolution is 16:9 and you switch between auto and 16:9. If you have a 21:9 monitor and switch to 16:9 you will get a 16:9 image with black bars, and the sensitivity will be exactly the same. You just see a bit less on the sides.
  10. That's mostly up to what you feel is best. 360 distance for consistent navigation (turning around corners etc), MDV for consistent aim based on what you see on the monitor.
  11. You are using 360 distance to matchHipfire, and the 360 distance does not change when you change FOV for these games. However, ADS and scopes are matched using MDV 0%, which is affected by the FOV change.
  12. I was initially waiting for the SPT-AKI to be updated to the latest version, but it seems to take a while so I'll go through what I can on the previous version. Not sure if anything is even update in terms of sensitivity.
  13. DPI Wizard

    9.12.a

    Game added Cry of Fear Games updated Hell Let Loose - Added ADS sensitivity for specific weapons. Roblox - Added ADS and adjustable FOV to Operations: Siege.
  14. You have to launch the game with these parameters to disable acceleration: -noforcemparms -noforcemaccel -noforcemspd View full update
  15. DPI Wizard

    Cry of Fear

    You have to launch the game with these parameters to disable acceleration: -noforcemparms -noforcemaccel -noforcemspd
  16. This game is affected by framerate and mouse polling rate, so it can't be added.
  17. Thanks for the report, I've rolled back a few changes to work on a fix, so it should work again now.
  18. You just need to set it to MDH 100% instead of 0% and it will do what you want: https://www.mouse-sensitivity.com/?share=92946bdbdc96eccd481c73ff9ca7f0ea
  19. I've added the guns I have access to now.
  20. 1:1 is not possible unless the FOV is the same, so it depends on what you want to achieve.
  21. I need to borrow a QQ account for this one.
  22. You need to measure the 360 distance in counts, and the exact field of view in counts and do the math. The game needs to be completely free of smoothing and acceleration, and if the view is 3rd person or the center of rotation is slightly behind or in front in 1st person it needs to be done a place where you can see very far. It can be quite tricky. If this is a Chinese game I can get access to I can add it to the calculator if possible.
  23. This little annoyance is fixed now.
  24. DPI Wizard

    9.12

    Calculator updates You can now click sensitivity values, config FOV and paths to copy them. Aims will now sort "naturally", so 10x comes after 9x instead of before 1x etc. Discrepancy coloration of multiplier 2 output fixed. Fixed placeholder DPI for output game not removed when clicking clear. Vertical conversion between monitor sizes now correctly adjusts for different aspect ratios. Custom Y sensitivity settings now reset when selecting 1:1 or Scale, and when swithing to simple mode. Fixed multiple minor layout issues. Added checks to verify that the entered FOV is in range.
  25. Cheers, your subscription is activated.
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