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Everything posted by DPI Wizard
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I checked it now, they have just moved the camera slightly back and to the left, the field of view is the same
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These two are added!
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The options menu with the sensitivity option is only available when you are in a game. View full update
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The mouse movement is very limited when you actually look around so analyzing it is almost impossible, and the sensitivity slider has no values or notches so this game can't be added.
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The mouse movement is very limited when you actually look around so analyzing it is almost impossible, and the sensitivity slider has no values or notches so this game can't be added.
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Hipfire and ADS sensitivity added. View full update
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Pixel ratio - are you pixel skipping?
DPI Wizard replied to DPI Wizard's topic in Technical Discussion
It applies to the resolution entered into the calculator. -
How to set the sensitivity? Set it in-game under options -> controls as the game info says.
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I think there is a bug with ADS calculations
DPI Wizard replied to PAINter's topic in Feedback, suggestions and bugs
Usually the recommended way to match ADS and scopes is using a different method than 360 distance. All the other methods are matching the sensitivity based on what you can see on you monitor, for instance MDV 0% will match the tracking speed between all aims. MDH 100% will match the flick distance to aim at something at the edge of your screen. However, for low powered ADS aims it some prefer to use 360 distance as you in many cases run around while ADS'ing, and by matching 360 distance you have the same movement when turning around corners etc. -
Calculator updates Fixed several layout issues. Fixed using "counts" as unit resulted in the wrong counts for the output game if the DPI was different. Added limitations to all input fields to limit what characters can be entered. Added checks to all input fields to show an error if the entered value is not valid. Cleaned up the output if entered data is invalid. Added color to the aim/scope info in the calculations to make it easier to separate them from the actual sensitivity. A lot of minor bug fixes and improvements. Games added Sker Ritual Meet Your Maker Games updated Post Scriptum - Added Focus sensitivity. Escape from Tarkov - Added all scopes. Anthem - Updated Pilot sensitivity and FOV details, removed Aim and Zoom due to too much smoothing and acceleration. Games updated with missing FOV details: Atlas, Blair Witch, Black Ops III, Call of Duty: Black Ops III, DayZ (Arma 2), Ghost in the Shell: First Assault Online, Guns of Icarus, Human Fall Flat, Just Cause 2, Killing Floor 2, Mass Effect: Andromeda, Minecraft, Natural Selection 2, Red Dead Redemption 2, Remnant: From the Ashes, Resident Evil 6, The Elder Scrolls Online, Tomb Raider (2013), Tom Clancy's Ghost Recon Breakpoint, Tom Clancy's Ghost Recon Wildlands, Tom Clancy's The Division 2. Games removed as they are no longer available: Ghost in the Shell: First Assault Online, PWND
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Whats the USA coefficient?
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Can you post all your BF2042 settings? All sensitivities, FOV, resolution, DPI, USA settings, ADS FOV settings etc.
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Added! Note that you have to use a low polling rate to disable smoothing.
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Disable smoothing/acceleration by using a polling rate of 250 Hz or lower. Using a higher polling rate will result in a lot of negative acceleration! View full update
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I think there is a bug with ADS calculations
DPI Wizard replied to PAINter's topic in Feedback, suggestions and bugs
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What do you mean by actual numbers? The ADSMouseMultiplierunit? You can only set one ADSMouseMultiplierunit, it can't be set for each scope. So you can select to calculate this in the special options, the purpose of this is to get one scope perfect while the others have to be off by a small amount due to the lack of decimal support for the individual scope sensitivity values.
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The location and filename of the config file is in the game info section. Open the file and change the sensitivity values to the calculated value. Also be sure to check the game notes for important information, for this game it's important that the in-game sensitivity is set to the minimum.
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Finally done, this took forever! I've added all scopes in the game (I think), very few actually group together so there's no less than 41 different aims to choose from. I couldn't find any weapon that have a different sensitivity and FOV than the "ADS - No attachment" entry, but I only tried a few weapons in each class. Let me know exactly which weapon doesn't line up with the calculations if you find one. Also, now that pretty much every scope is analyzed, we can graph the relation between actual scope power (not the stated in-game power) and 360 distance. For most games this graph is either a line or a nice curve. For Tarkov on the other hand, we got this beauty: