Jump to content

DPI Wizard

Wizard
  • Posts

    18,149
  • Joined

  • Last visited

  • Days Won

    1,763

Everything posted by DPI Wizard

  1. How are you setting the fov scale?
  2. No, enter your frame rate, as in frames per second, as sensitivity 1. For instance 60. This will directly affect the sensitivity calculation. It's important that you lock it to a frame rate your machine can run consistently in the settings in-game.
  3. Have you disabled smoothing in the Input.ini file? It's absolutely necessary, sensitivity won't even be close to accurate without it, even with low polling rates.
  4. I've updated it now with all the new stuff!
  5. It just means that the sensitivity value does not appear in the config file if it's set to the default value in-game. To make it easier to find, it's recommended to change it in-game, exit, then edit the file to see where it is. Change it, save the file, launch the game and play!
  6. It seems like Counter-Strike Nexon: Studio is indeed the same though, so I'll just work off of that one
  7. Check now If you still have issues, please share a link to your conversion.
  8. I missed two of the Schmidt & Bender scopes since their names are so similar, added both now.
  9. Rolled back the change that caused this, should be working again now.
  10. Sorry for this, working on some fixes and this was an unforeseen effect. I've rolled it back now
  11. Can you link your conversion so I can take a look?
  12. Smoothing/acceleration has to be disabled in the config file, the sensitivity will not be correct unless you do this.
  13. Smoothing/acceleration has to be disabled in the config file, the sensitivity will not be correct unless you do this. View full update
  14. The config file should work better if set correctly, but you need to pay attention to all the values and get them in the right spots.
  15. If you mean these: Just leave them as is, they are not in use.
  16. Use the config file for best accuracy and range. Aiming sensitivity added.
  17. Sensitivity in this one is affected by framerate. And this one has a lot of smoothing, so both are currently unsupported.
  18. There's a lot of smoothing in this game, so it can't be added unless it is fixed.
  19. Sensitivity is affected by framerate, so this game can't be added unless it is fixed.
  20. Check the game info again now, there was a bug in the output.
  21. Can you try again? There was an issue with the calculated sensitivity being too low so it resulted in a division by zero, it should be fixed now.
  22. A ridiculous amount of negative acceleration in this one, can't be added.
  23. This game has insane amounts of negative acceleration so it can't be added.
×
×
  • Create New...