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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. My Spanish ain't too good, but if you're asking what I recommend for ADS and scope, it would be MDV 0%.
  2. The sensitivity calculation is only applicable to the first-person camera as there is excessive smoothing in the third-person perspective, making it impossible to accurately calculate.
  3. The sensitivity calculation is only applicable to the first-person camera as there is excessive smoothing in the third-person perspective, making it impossible to accurately calculate. View full update
  4. See the game notes for instructions on how to disable smoothing.
  5. See the game notes for instructions on how to disable smoothing. View full update
  6. Do you mean the sensitivity value, or the actual sensitivity in-game? The values should not line up, they are not related to each other at all. As for the actual sensitivity, aimed should be slower unless you are matching it using 360 distance.
  7. This is correct for converting hipfire 360 distance between the games.
  8. There was a mixup here, the -15 to 10 was for Ultrawide. I've fixed it now, thanks for reporting!
  9. Returnal is added.
  10. Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup. View full update
  11. DPI Wizard

    Returnal

    Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup.
  12. Support for this is added now, so you can check it in the calculator. Just select the launcher in the special options.
  13. DPI Wizard

    10.0.c

    Calculator updates Fixed an issue for some games where the calculated sensitivity was rounded so it resulted an a division by zero error in the DPI calculation. Improved detection of invalid inputs. Game added Pro Soccer Online Games updated Boundary - Updated sensitivity, added ADS and vertical. Battlefield 1, V, 2042 - Updated vehicle sensitivity to handle 0 sensitivity better. Added Plutonium Launcher for Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: World at War and Call of Duty: Modern Warfare 3. Escape from Tarkov - Added two more scopes. Sniper Elite 4 - Improved handling of too low sensitivity. Hogwarts Legacy - Added instructions on how to disable smoothing.
  14. All the Plutonium games are added.
  15. They somehow managed to activate smoothing in the release patch. I can't find a way to disable it, the only workaround is to use as low a polling rate as possible, at 125Hz it seems fine. I've added this to the game notes.
  16. I've updated BO2 now with a special option where you can select that you are using a launcher.
  17. You can with that aim, it should unlock.
  18. It unlocks when you select this aim. Or do you mean something else? It's locked for the other aims because so incredibly many people type in the viewmodel FOV as FOV which messes up the calculations.
  19. It's already unlocked for the aim called "Hipfire (sv_cheats enabled for FOV change)" in the config file location.
  20. How are you setting the fov scale?
  21. No, enter your frame rate, as in frames per second, as sensitivity 1. For instance 60. This will directly affect the sensitivity calculation. It's important that you lock it to a frame rate your machine can run consistently in the settings in-game.
  22. Have you disabled smoothing in the Input.ini file? It's absolutely necessary, sensitivity won't even be close to accurate without it, even with low polling rates.
  23. I've updated it now with all the new stuff!
  24. It just means that the sensitivity value does not appear in the config file if it's set to the default value in-game. To make it easier to find, it's recommended to change it in-game, exit, then edit the file to see where it is. Change it, save the file, launch the game and play!
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