It's already been requested on the previous page, and I'm done analyzing it. But due to the NDA I won't add until it is lifted.
It's highly unlikely anything would happen if I add it now, but I won't take any chances.
You can read about FOV Types in this post.
As mentioned in the post, FOV Type is not related to your resolution/aspect ratio, it's related to how the game calculates the FOV.
The sensitivity calculation is only applicable to the first-person camera as there is excessive smoothing in the third-person perspective, making it impossible to accurately calculate.
The sensitivity calculation is only applicable to the first-person camera as there is excessive smoothing in the third-person perspective, making it impossible to accurately calculate.
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Do you mean the sensitivity value, or the actual sensitivity in-game?
The values should not line up, they are not related to each other at all. As for the actual sensitivity, aimed should be slower unless you are matching it using 360 distance.
Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup.
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Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup.
Calculator updates
Fixed an issue for some games where the calculated sensitivity was rounded so it resulted an a division by zero error in the DPI calculation.
Improved detection of invalid inputs.
Game added
Pro Soccer Online
Games updated
Boundary - Updated sensitivity, added ADS and vertical.
Battlefield 1, V, 2042 - Updated vehicle sensitivity to handle 0 sensitivity better.
Added Plutonium Launcher for Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: World at War and Call of Duty: Modern Warfare 3.
Escape from Tarkov - Added two more scopes.
Sniper Elite 4 - Improved handling of too low sensitivity.
Hogwarts Legacy - Added instructions on how to disable smoothing.
They somehow managed to activate smoothing in the release patch. I can't find a way to disable it, the only workaround is to use as low a polling rate as possible, at 125Hz it seems fine.
I've added this to the game notes.
It unlocks when you select this aim. Or do you mean something else?
It's locked for the other aims because so incredibly many people type in the viewmodel FOV as FOV which messes up the calculations.