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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. https://www.mouse-sensitivity.com/?share=1c3fc006da8b183090e78bc89c2f1c3e
  2. This calculation is correct. If it doesn't match up with what you actually have, make sure you have entered the correct multiplier (sure it's not 0.002230?). If it is correct, then it can be caused by a raw input bug in R6 that some experiences that can be solved by turning raw input off, or your mouse driver that loads a different DPI when you start the game.
  3. Sons Of The Forest is added.
  4. The sensitivity slider is not accurate, expect some discrepancy. View full update
  5. The sensitivity slider is not accurate, expect some discrepancy.
  6. DPI Wizard

    10.0.f

    Games added Sons Of The Forest Atomic Heart Mafia (2002) Games updated The Forest - Added Y sensitivity and support for sensitivity range modification. SCUM - Updated FOV.
  7. See the game notes for instructions on how to set the sensitivity. View full update
  8. DPI Wizard

    Mafia (2002)

    See the game notes for instructions on how to set the sensitivity.
  9. Already added as "The Force Engine", but I've renamed it to "Star Wars: Dark Forces (The Force Engine Source Port)" now so it's easier to search for.
  10. It's already added as "The Force Engine", but I've renamed it to "Star Wars: Dark Forces (The Force Engine Source Port)" now so it's easier to search for.
  11. Everything in your calculation is essentially already matched, they all have the same tracking speed. If you want to match them differently to the 6x, set the 6x as the source aim with the sensitivity from the calculation, and set the conversion methods to what you want to use.
  12. If you mean the fields with "Monitor Distance", then no. Just in this field: Ps, check out the Instructions, everything is explained there
  13. This is nice, added support for it now!
  14. Sorry for the long delayed answer here. But my first reaction is that this can't be done, because we don't know the speeds (and potentially other important variables). It's about the same issue as making the calculation compensate for 3rd person views by accounting for the distance between the camera and the character, because we almost never know the accurate distance.
  15. It says how in the game notes: Use arrow keys to adjust sensitivity in increments of 0.01.
  16. You have entered 27.9 as the sensitivity for Aim Lab. You need to select "Distance" in the "Conversion Source" field, and enter the distance in the Distance field: https://www.mouse-sensitivity.com/?share=d78de3ca761a354cadf33fe871fda03f
  17. Can you share your conversion using the purple share button?
  18. Ok, then there's technically no difference in sensitivity, you just see a bit less on the sides.
  19. You are selecting 4:3 Black Bars on those, select 4:3 Stretched if that's what you are using.
  20. Select 4:3 Stretched for CSGO and use MDH. Exactly what percentage depends on what you want, try 0 and 100 first. https://www.mouse-sensitivity.com/?share=91183f4705777795f5856fb7ace894ab
  21. The horizontal monitor distance is faster, yes.
  22. The way it's implemented seems to negate the smoothing issues due to high polling rates, at least below 1000 Hz. The "Mouse Sensitivity" value will default to 0.5, the other two values, X and Y-Axis Sensitivity are the ones that are calculated. If you get a very high discrepancy you can try to adjust the "Mouse Sensitivity" value manually to get the discrepancy lower. Adjust it in steps of 0.05 so you can match it in-game.
  23. The game is back now, with correct sensitivity and FOV support. There's no smoothing issues that I can find.
  24. Atomic Heart is back now, the issue was an error in the sensitivity formula. Fixed this and added support for FOV change! I'm currently on a laptop, but can't detect any smoothing. Do let me know if you think you have smoothing issues though, and I'll look into it later.
  25. I've removed the game for now until I can check the FOV mod and smoothing issues.
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