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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. Do not read too much into what's written on reddit without knowing the implications. The coefficient given (2.37) is to keep the movement to the edge of the monitor the same (MDH 100%). Typically you do not want to keep this the same when going from 16:9 to 21:9, as it is obviously much further on a 21:9. So instead you want to keep the 16:9 portion of the 21:9 monitor the same, so it in essence is a 16:9 with more peripheral view. To preserve this you actually don't have to change anything. What is your ADS multiplier for the different aims? The conversion you have linked do not have the setup matching the coefficient if you have them all set to 1.
  2. Can you share your conversion using the purple "Share" button? Technically it shouldn't be necessary to change any setting, as keeping the same settings from 16:9 to 21:9 (or similar) will keep the 16:9 portion of the 21:9 monitor exactly the same as you old 16:9. This way the additional width is just for more visibility without affecting your sensitivity.
  3. This conversion requires a premium subscription.
  4. Yes, but it depends on more variables like you resolution and FOV etc.
  5. DPI Wizard

    11.2.2.c

    Games added Star Wars: Knights of the Old Republic II - The Sith Lords Star Wars: Knights of the Old Republic Gunsmith Simulator Orebound Neverlooted Dungeon No More Room in Hell 2 Dark Hours Games updated Deadlock - Added Vindicta zoom levels and vertical sensitivity. Hunt: Showdown 1896 - Updated FOV of scopes. Aleph One (Marathon) - Added config file sensitivity. World of Tanks - Added support for focal length mod and more zoom levels. Overwatch 2 - Added Wrecking Ball sensitivity.
  6. These three are added.
  7. Just added! View full update
  8. Just added! View full update
  9. There's a small amount of negative acceleration and the sensitivity slider is not accurate, expect some discrepancy. View full update
  10. There's a small amount of negative acceleration and the sensitivity slider is not accurate, expect some discrepancy.
  11. X means either that the aim is unaffected, i.e. the 360 distance does not change depending on FOV, or that the information is missing from the database. You can't change FOV in CS2 without enabling cheats, so when the cheats are disabled, the FOV Affection will show an X.
  12. You can see it in the game info section for the selected game: If is just says it usually means that the scaling does not conform to a specific monitor distance (some older games are missing this meta data). But there's no single list that displays this if that's what you're after.
  13. This game has a lot of packet loss/negative acceleration, so it can't be added.
  14. This game has a lot of packet loss/negative acceleration, so it can't be added.
  15. Sorry for the late answer here. Yes, this is what pixel ratio is. But with your settings, the pixel ratio for hipfire is so low that it actually isn't an issue. The bigger issue is as you can see, the game doesn't support sensitivity this high. It is different because you are using an existing sensitivity 1 value which does not correspond to the hipfire being 45 cm. If you want only all the scopes to be 45 cm, but hipfire completely different, you need to go through each scope like this, just select a different one instead of 4.00X: https://www.mouse-sensitivity.com/?share=ccd0f9a6a78af5130b8f29bc2ec137a7
  16. These two are added.
  17. Here's how to set the sensitivity in the config file:
  18. See the game notes for instructions on how to disable smoothing. View full update
  19. DPI Wizard

    Orebound

    See the game notes for instructions on how to disable smoothing.
  20. Just added! View full update
  21. Can you share your conversion using the purple share button?
  22. This is added now.
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