This is correct. However, the sensitivity in PUBG goes from 0-100, so dividing and multiplying the sensitivity value by the factor you want to change the sensitivity by does not work, as this is obviously impossible with a sensitivity of 0.
Games added
MEATGRINDER
GHOSTWARE: Arena of the Dead
Gunner, HEAT, PC!
Combat Master
Games updated
Dead Island 2 - Added ADS sensitivity.
Roblox - Added [CL] Facility Roleplay.
Calculator updates
Fixed a bug when using aspect ratio with black bars and a game with FOV Type Hdeg Res.
Game added
Dead Island 2
Games updated
Call of Duty: Modern Warfare II (2022) / Warzone 2.0 - Added more aims.
GUNDAM EVOLUTION - Added new sniper, fixed ADS calculations.
Unreal Tournament '99 - Added support for foxWSFix99 mod.
Unreal Tournament 2004 - Added support for foxWSFix mod.
Caliber - Added a lot of aims and config file sensitivity.
Get To The Orange Door - Updated sensitivity and added support for decimals.
Mass Effect: Andromeda - Fixed an issue with the way FOV affects sensitivity.
Deep Rock Galactic - Updated Y sensitivity and FOV calculations.
Conan Exiles - Updated Y sensitivity.
XDefiant - Updated scope sensitivities.
Dread Templar - Updated FOV range.
The Citadel - Updated FOV range.
Second Extinction - Updated FOV calculations.
Ground Branch - Removed "ADS Engaged" sensitivity from the ADS and scope calculations.
Forgive Me Father - Updated FOV range.
Actually most scopes are like this, the game is calculating the sensitivity scaling based on the FOV you see around the scope, not the FOV in the scope. So technically all scopes needs an update to reflect this.